Difference between revisions of "Bioferrite"

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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub|reason=General}}
 
 
{{Infobox main|metallic
 
{{Infobox main|metallic
 
| name = Bioferrite
 
| name = Bioferrite
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| melee cooldown factor = 1
 
| melee cooldown factor = 1
 
| door opening speed factor = 1
 
| door opening speed factor = 1
| rest effectiveness factor = 0.86
+
| rest effectiveness factor = 0.85
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = Bioferrite
 
| defName = Bioferrite
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== Acquisition ==
 
== Acquisition ==
 +
{{Stub|section=1|reason=1) Detail needed 2) Anomaly starting scenario 3) When sufficient detail, consider adding Acquisition optimisation to analysis}}
 
Bioferrite can be extracted from [[Entities]] securely held in [[Holding spot]]s or [[Holding platform]]s using a [[Bioferrite harvester]].
 
Bioferrite can be extracted from [[Entities]] securely held in [[Holding spot]]s or [[Holding platform]]s using a [[Bioferrite harvester]].
  
 
== Summary ==  
 
== Summary ==  
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made.
+
Equipment made of bioferrite as the [[stuff]] material has additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made. Note that items that merely include bioferrite in the recipe, and do not use it as the stuff material, such as the [[ceremonial hood]]  do not offer this effects.
  
Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}}
+
Equipped items stuffed from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige?|Prestige armor implements it bonus differently, check how it stacks}}
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
!Quality
+
! Quality
!Awful
+
! Awful
!Poor
+
! Poor
!Normal
+
! Normal
!Good
+
! Good
!Excellent
+
! Excellent
!Masterwork
+
! Masterwork
!Legendary
+
! Legendary
 
|-  
 
|-  
 
! Psychic Sensitivity
 
! Psychic Sensitivity
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|}
 
|}
  
Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.  
+
Equipped items stuffed from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.  
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
!Quality
+
! Quality
!Awful
+
! Awful
!Poor
+
! Poor
!Normal
+
! Normal
!Good
+
! Good
!Excellent
+
! Excellent
!Masterwork
+
! Masterwork
!Legendary
+
! Legendary
 
|-  
 
|-  
 
! Neural Heat Limit
 
! Neural Heat Limit
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== Usage ==
 
== Usage ==
{{Stub|section=1|reason=list all the other uses, e.g. please rituals}}
 
 
Bioferrite is used in the following crafting recipes:
 
Bioferrite is used in the following crafting recipes:
 
{{Ingredient List}}
 
{{Ingredient List}}
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Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
 
Bioferrite can also be used as a Metallic material for [[stuff]]able items, like [[wall]]s, [[door]]s, and melee [[weapon]]s.
  
A [[Bioferrite generator]] can use bioferrite as fuel to generate power.
+
Bioferrite is also the only "Bioferrite" material for [[stuffable]] items, allowing the requirement of bioferrite in the recipe but also allowing them to gain the psychic benefits detailed above. This affects the following items:
 +
<div class="ul-column-width-200">
 +
{{#ask: [[Stuff Tags::~*ioferrit*]]
 +
| format = template
 +
| template = Icon List
 +
| link = none
 +
| sort = From DLC
 +
}}
 +
</div>
 +
 
 +
Bioferrite is used to refuel the following:
 +
* [[Bioferrite generator]]s, at a rate of {{Icon Small|Bioferrite||6}}/day.
 +
* [[Disruptor flare pack]]s, at a rate of {{Icon Small|Bioferrite||5}}/charge.
 +
* [[Hellcat rifle]] mini-burner charges, at a rate of {{Icon Small|Bioferrite||10}}/charge.
 +
* [[Incinerator]] burner charges, at a rate of {{Icon Small|Bioferrite||10}}/charge.
 +
 
 +
Bioferrite is consumed by the following [[psychic rituals]]:
 +
* [[Blood rain]], at a cost of {{Icon Small|Bioferrite||60}}.
 +
* [[Chronophagy]], at a cost of {{Icon Small|Bioferrite||20}}.
 +
* [[Draw animals]], at a cost of {{Icon Small|Bioferrite||10}}.
 +
* [[Draw fleshbeasts]], at a cost of {{Icon Small|Bioferrite||50}}.
 +
* [[Draw shamblers]], at a cost of {{Icon Small|Bioferrite||20}}.
 +
* [[Neurosis pulse]], at a cost of {{Icon Small|Bioferrite||30}}.
 +
* [[Pleasure pulse]], at a cost of {{Icon Small|Bioferrite||30}}.
 +
* [[Provoke pit gate]], at a cost of {{Icon Small|Bioferrite||75}}.
 +
* [[Psychophagy]], at a cost of {{Icon Small|Bioferrite||20}}.
 +
* [[Skip abduction]], at a cost of {{Icon Small|Bioferrite||60}}.
 +
 
 +
The following operations require bioferrite:
 +
* [[Bliss lobotomy]], at a cost of {{Icon Small|Bioferrite||30}}.
 +
* [[Ghoul infusion]], at a cost of {{Icon Small|Bioferrite||30}} and {{Icon Small|Shard||1}} [[shard]].
  
 
== Analysis ==
 
== Analysis ==
 
Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
 
Excellent for sharp melee weapons - while its {{DPS}} is lower than plasteel, it is close and it has significantly more {{AP}} and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a [[psycast]]er.{{RoyaltyIcon}}
 +
 +
Bioferrite is also the best material to make spike traps from. With a melee damage of 26 and AP of 39%, it deals more damage against all enemies than plasteel traps. Bioferrite is also easy to obtain if you have captured some entities. It's also more durable and less flamable than wooden traps
  
 
Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor.   
 
Bioferrite is likely better than [[eltex]]{{RoyaltyIcon}} for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor.   
  
As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet, and bioferrite [[plate armor]].
+
As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by [[eltex shirt]],{{RoyaltyIcon}} bioferrite weapon, bioferrite [[slave collar]]{{IdeologyIcon}}, bioferrite helmet (e.g. [[flak helmet]]), and bioferrite [[plate armor]].
  
 
But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2159% sensitivity (2079% without blindsight), compared to 1508% (1428% without blindsight) for eltex set + bioferrite collar.
 
But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2159% sensitivity (2079% without blindsight), compared to 1508% (1428% without blindsight) for eltex set + bioferrite collar.
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As a building material, bioferrite has exactly twice the HP of [[steel]] and is the third most durable material in the game behind [[plasteel]] and [[uranium]]. Each unit of Bioferrite is 62.5% the silver value of a unit of [[wood]], which can help with [[wealth management]]. Bioferrite is [[flammable]].
 
As a building material, bioferrite has exactly twice the HP of [[steel]] and is the third most durable material in the game behind [[plasteel]] and [[uranium]]. Each unit of Bioferrite is 62.5% the silver value of a unit of [[wood]], which can help with [[wealth management]]. Bioferrite is [[flammable]].
 +
 +
Due to the 85% rest effectiveness of bioferrite, which is lower than any other material, it is a suitable material for prison beds. An awful bioferrite bed has a rest effectiveness of 73%, even lower than a sleeping spot. This causes prisoners to spend more time asleep, prolonging their prison break interval while avoiding the mood debuff when sleeping on the floor
  
 
[[Bioferrite plating]] is ugly which makes it ill suited for use outside of containment cells. Bioferrite also has a mighty {{Bad|x25%}} penalty to beauty when used for non-void sculptures.
 
[[Bioferrite plating]] is ugly which makes it ill suited for use outside of containment cells. Bioferrite also has a mighty {{Bad|x25%}} penalty to beauty when used for non-void sculptures.
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== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
 
CATEGORIES GO HERE
 
  
 
{{nav|materials|wide}}
 
{{nav|materials|wide}}
 
[[Category:Material]] [[Category:Metal]]
 
[[Category:Material]] [[Category:Metal]]

Latest revision as of 07:18, 22 November 2024

Bioferrite

Bioferrite

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Base Stats

Type
MaterialMetal
Stuff Categories
Bioferrite, Metallic
Market Value
0.75 Silver
Mass
0.25 kg

Stat Modifiers

Beauty Factor
×0.25
Beauty Offset
+0
Work To Make Factor
×2.5
Work To Build Factor
×2.5
Max Hit Points
×2
Flammability
×0.75
Armor - Sharp
×1.1
Armor - Blunt
×0.5
Armor - Heat
×0.5
Insulation - Cold
+2.5 °C (4.5 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×1.3
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×0.85
Technical
defName
Bioferrite
Color
(100, 80, 80)


Bioferrite is a metallic material added by the Anomaly DLC.

Acquisition[edit]

Bioferrite can be extracted from Entities securely held in Holding spots or Holding platforms using a Bioferrite harvester.

Summary[edit]

Equipment made of bioferrite as the stuff material has additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made. Note that items that merely include bioferrite in the recipe, and do not use it as the stuff material, such as the ceremonial hood do not offer this effects.

Equipped items stuffed from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltexContent added by the Royalty DLC items [Prestige?]

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Psychic Sensitivity ×1.06 ×1.08 ×1.1 ×1.13 ×1.15 ×1.17 ×1.20

For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizerContent added by the Royalty DLC, a normal eltex shirtContent added by the Royalty DLC, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:

Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191%

Equipped items stuffed from bioferrite apply an offset to both neural heat limit and neural heat recovery rateContent added by the Royalty DLC, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Neural Heat Limit 4 6 8 11 13 15 18
Neural Heat Recover Rate 0.04 0.04 0.04 0.04 0.04 0.04 0.04

Usage[edit]

Bioferrite is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Void sculpture Void sculpture Content added by the Anomaly DLC Bioferrite 50 Art
    Shard animal pulser Shard animal pulser Content added by the Anomaly DLC Shard 1 + Bioferrite 75 Artifact
    Biomutation pulser Biomutation pulser Content added by the Anomaly DLC Shard 1 + Bioferrite 40 + Twisted meat 30 Artifact - Utility
    Atmospheric heater Atmospheric heater Content added by the Anomaly DLC Shard 2 + Bioferrite 150 + Steel 150 + Component 8 Building - Anomaly (Buildings)
    Bioferrite shaper Bioferrite shaper Content added by the Anomaly DLC Component 2 + Bioferrite 40 + Steel 50 Building - Anomaly (Buildings)
    Electroharvester Electroharvester Content added by the Anomaly DLC Component 1 + Bioferrite 25 + Steel 50 Building - Anomaly (Buildings)
    Frenzy inducer Frenzy inducer Content added by the Anomaly DLC Shard 1 + Bioferrite 100 Building - Anomaly (Buildings)
    Proximity detector Proximity detector Content added by the Anomaly DLC Bioferrite 15 + Component 1 Building - Anomaly (Buildings)
    Serum lab Serum lab Content added by the Anomaly DLC Shard 1 + Component 2 + Bioferrite 80 + Steel 100 Building - Anomaly (Buildings)
    Shard beacon Shard beacon Content added by the Anomaly DLC Shard 1 + Bioferrite 30 Building - Anomaly (Buildings)
    Sleep suppressor Sleep suppressor Content added by the Anomaly DLC Shard 1 + Bioferrite 100 + Steel 25 Building - Anomaly (Buildings)
    Bioferrite generator Bioferrite generator Content added by the Anomaly DLC Steel 50 + Bioferrite 100 + Component 4 + Shard 1 Building - Power
    Deadlife shell Deadlife shell Content added by the Anomaly DLC Bioferrite 25 Crafted resources - Mortar shell
    Ghoul resurrection serum Ghoul resurrection serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 20 Drug - Serum
    Juggernaut serum Juggernaut serum Content added by the Anomaly DLC Twisted meat 20 + Bioferrite 10 Drug - Serum
    Metalblood serum Metalblood serum Content added by the Anomaly DLC Twisted meat 10 + Bioferrite 20 Drug - Serum
    Mind-numb serum Mind-numb serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 30 Drug - Serum
    Voidsight serum Voidsight serum Content added by the Anomaly DLC Neutroamine 2 + Bioferrite 10 Drug - Serum
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC Steel 60 + Bioferrite 20 + Component 7 Equipment - Weapons
    Incinerator Incinerator Content added by the Anomaly DLC Steel 75 + Component 6 + Bioferrite 30 Equipment - Weapons
    Nerve spiker Nerve spiker Content added by the Anomaly DLC Bioferrite 40 Equipment - Weapons
    Bioferrite plate Bioferrite plate Content added by the Anomaly DLC Bioferrite 4 Floor
    Ceremonial hood Ceremonial hood Content added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Ritual mask Ritual mask Content added by the Anomaly DLC Bioferrite 25 Gear - Clothing
    Biomutation lance Biomutation lance Content added by the Anomaly DLC Shard 1 + Bioferrite 50 + Twisted meat 20 Gear - Utility
    Deadlife pack Deadlife pack Content added by the Anomaly DLC Bioferrite 30 + Shard 1 Gear - Utility
    Disruptor flare pack Disruptor flare pack Content added by the Anomaly DLC Component 1 + Bioferrite 30 Gear - Utility
    Shard insanity lance Shard insanity lance Content added by the Anomaly DLC Shard 1 + Bioferrite 75 Gear - Utility
    Shard shock lance Shard shock lance Content added by the Anomaly DLC Shard 1 + Bioferrite 60 Gear - Utility
    Adrenal heart Adrenal heart Content added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Corrosive heart Corrosive heart Content added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Ghoul barbs Ghoul barbs Content added by the Anomaly DLC Bioferrite 35 Medical Items - Body Parts
    Ghoul plating Ghoul plating Content added by the Anomaly DLC Bioferrite 70 Medical Items - Body Parts
    Metalblood heart Metalblood heart Content added by the Anomaly DLC Bioferrite 20 + Component 1 Medical Items - Body Parts
    Revenant vertebrae Revenant vertebrae Content added by the Anomaly DLC Bioferrite 10 + Revenant spine 1 + Shard 2 Medical Items - Body Parts
  • Bioferrite can also be used as a Metallic material for stuffable items, like walls, doors, and melee weapons.

    Bioferrite is also the only "Bioferrite" material for stuffable items, allowing the requirement of bioferrite in the recipe but also allowing them to gain the psychic benefits detailed above. This affects the following items:

    Bioferrite is used to refuel the following:

    Bioferrite is consumed by the following psychic rituals:

    The following operations require bioferrite:

    Analysis[edit]

    Excellent for sharp melee weapons - while its DPS is lower than plasteel, it is close and it has significantly more AP and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a psycaster.Content added by the Royalty DLC

    Bioferrite is also the best material to make spike traps from. With a melee damage of 26 and AP of 39%, it deals more damage against all enemies than plasteel traps. Bioferrite is also easy to obtain if you have captured some entities. It's also more durable and less flamable than wooden traps

    Bioferrite is likely better than eltexContent added by the Royalty DLC for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor.

    As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by eltex shirt,Content added by the Royalty DLC bioferrite weapon, bioferrite slave collarContent added by the Ideology DLC, bioferrite helmet (e.g. flak helmet), and bioferrite plate armor.

    But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2159% sensitivity (2079% without blindsight), compared to 1508% (1428% without blindsight) for eltex set + bioferrite collar.

    As a building material, bioferrite has exactly twice the HP of steel and is the third most durable material in the game behind plasteel and uranium. Each unit of Bioferrite is 62.5% the silver value of a unit of wood, which can help with wealth management. Bioferrite is flammable.

    Due to the 85% rest effectiveness of bioferrite, which is lower than any other material, it is a suitable material for prison beds. An awful bioferrite bed has a rest effectiveness of 73%, even lower than a sleeping spot. This causes prisoners to spend more time asleep, prolonging their prison break interval while avoiding the mood debuff when sleeping on the floor

    Bioferrite plating is ugly which makes it ill suited for use outside of containment cells. Bioferrite also has a mighty ×25% penalty to beauty when used for non-void sculptures.

    Gallery[edit]

    Version history[edit]