Difference between revisions of "Mech Bandwidth"
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_18 sortable}} | {| {{STDT| c_18 sortable}} | ||
− | ! Apparel !! Offset | + | ! Apparel !! Offset !! Layer |
|- | |- | ||
! {{Icon Small|Airwire headset|24}} [[Airwire headset]] {{BiotechIcon}} | ! {{Icon Small|Airwire headset|24}} [[Airwire headset]] {{BiotechIcon}} | ||
| {{+|3}} | | {{+|3}} | ||
+ | | {{Q|Airwire headset|Layer}} | ||
|- | |- | ||
! {{Icon Small|Array headset|24}} [[Array headset]] {{BiotechIcon}} | ! {{Icon Small|Array headset|24}} [[Array headset]] {{BiotechIcon}} | ||
| {{+|6}} | | {{+|6}} | ||
+ | | {{Q|Array headset|Layer}} | ||
|- | |- | ||
! {{Icon Small|Integrator headset|24}} [[Integrator headset]] {{BiotechIcon}} | ! {{Icon Small|Integrator headset|24}} [[Integrator headset]] {{BiotechIcon}} | ||
| {{+|9}} | | {{+|9}} | ||
+ | | {{Q|Integrator headset|Layer}} | ||
|- | |- | ||
! {{Icon Small|Mechcommander helmet|24}} [[Mechcommander helmet]] {{BiotechIcon}} | ! {{Icon Small|Mechcommander helmet|24}} [[Mechcommander helmet]] {{BiotechIcon}} | ||
| {{+|6}} | | {{+|6}} | ||
+ | | {{Q|Mechcommander helmet|Layer}} | ||
|- | |- | ||
! {{Icon Small|Mechlord helmet|24}} [[Mechlord helmet]] {{BiotechIcon}} | ! {{Icon Small|Mechlord helmet|24}} [[Mechlord helmet]] {{BiotechIcon}} | ||
| {{+|12}} | | {{+|12}} | ||
+ | | {{Q|Mechlord helmet|Layer}} | ||
|- | |- | ||
! {{Icon Small|Mechlord suit|24}} [[Mechlord suit]] {{BiotechIcon}} | ! {{Icon Small|Mechlord suit|24}} [[Mechlord suit]] {{BiotechIcon}} | ||
| {{+|12}} | | {{+|12}} | ||
+ | | {{Q|Mechlord suit|Layer}} | ||
|- | |- | ||
! {{Icon Small|Bandwidth pack|24}} [[Bandwidth pack]] {{BiotechIcon}} | ! {{Icon Small|Bandwidth pack|24}} [[Bandwidth pack]] {{BiotechIcon}} | ||
| {{+|9}} | | {{+|9}} | ||
+ | | {{Q|Bandwidth pack|Layer}} | ||
|}</li></div> | |}</li></div> | ||
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== Calculating Mech Bandwidth == | == Calculating Mech Bandwidth == | ||
− | The Airwire headset ({{+|3}}), Array headset ({{+|6}}), Integrator headset ({{+|9}}), Mechcommander helmet ({{+|6}}), and Mechlord helmet ({{+|12}}) all occupy the [[Apparel layers|headgear layer]], and so only one offset can be benefitted from at a time. The Mechlord suit ({{+|12}}) and Bandwidth pack ({{+|9}}) occupy non overlapping areas and thus can be worn together with any headgear of choice. An unlimited number of Band nodes ({{+|1}}) can be tuned to a mechanitor, although space, power, and resource cost are limiting factors. | + | All bonuses are additive. The Airwire headset ({{+|3}}), Array headset ({{+|6}}), Integrator headset ({{+|9}}), Mechcommander helmet ({{+|6}}), and Mechlord helmet ({{+|12}}) all occupy the [[Apparel layers|headgear layer]], and so only one offset can be benefitted from at a time. The Mechlord suit ({{+|12}}) and Bandwidth pack ({{+|9}}) occupy non overlapping areas and thus can be worn together with any headgear of choice. An unlimited number of Band nodes ({{+|1}}) can be tuned to a mechanitor, although space, power, and resource cost are limiting factors. |
Here is a table considering all available apparel options and their combined ''Mech Bandwidth'': | Here is a table considering all available apparel options and their combined ''Mech Bandwidth'': |
Latest revision as of 07:01, 16 December 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Mech Bandwidth is a stat: How much bandwidth a mechanitor has. More bandwidth allows a mechanitor to produce and control more mechs at the same time.
Losing bandwidth means losing control of mechs, leaving them without an overseer. Such mechs can eventually become feral if not re-dominated. Its minimum allowed value is 0. Its default value is 0.
Offsets[edit]
- Hediffs
- Mechlink[1]: +6
- Band node (tuned): +1 per each tuned and powered Band node
Equipped Gear:
Apparel | Offset | Layer |
---|---|---|
Airwire headset | +3 | Headgear |
Array headset | +6 | Headgear |
Integrator headset | +9 | Headgear |
Mechcommander helmet | +6 | Headgear |
Mechlord helmet | +12 | Headgear |
Mechlord suit | +12 | Middle, Outer |
Bandwidth pack | +9 | Belt |
Explanation[edit]
This stat is only shown on pawns with the hediff of the same name from an installed Mechlink, and thus the +6 bandwidth added by the mechlink can be considered the default value. This stat is simply irrelevant if a pawn is without a mechlink, which is what allows a pawn to be a mechanitor in the first place.
Calculating Mech Bandwidth[edit]
All bonuses are additive. The Airwire headset (+3), Array headset (+6), Integrator headset (+9), Mechcommander helmet (+6), and Mechlord helmet (+12) all occupy the headgear layer, and so only one offset can be benefitted from at a time. The Mechlord suit (+12) and Bandwidth pack (+9) occupy non overlapping areas and thus can be worn together with any headgear of choice. An unlimited number of Band nodes (+1) can be tuned to a mechanitor, although space, power, and resource cost are limiting factors.
Here is a table considering all available apparel options and their combined Mech Bandwidth:
Bandwidth | Mechlord suit |
Bandwidth pack |
Headgear |
---|---|---|---|
6 | None/Other | ||
18 | None/Other | ||
15 | None/Other | ||
27 | None/Other | ||
9 | Airwire headset | ||
21 | Airwire headset | ||
18 | Airwire headset | ||
30 | Airwire headset | ||
12 | Array headset | ||
24 | Array headset | ||
21 | Array headset | ||
33 | Array headset | ||
15 | Integrator headset | ||
27 | Integrator headset | ||
24 | Integrator headset | ||
36 | Integrator headset | ||
12 | Mechcommander helmet | ||
24 | Mechcommander helmet | ||
21 | Mechcommander helmet | ||
33 | Mechcommander helmet | ||
18 | Mechlord helmet | ||
30 | Mechlord helmet | ||
27 | Mechlord helmet | ||
39 | Mechlord helmet |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
How much bandwidth a mechanitor has. More bandwidth allows a mechanitor to produce and control more mechs at the same time. Losing bandwidth means losing control of mechs, leaving them without an overseer. Such mechs can eventually become feral if not re-dominated. |
|
|
- | 2000 |
Version history[edit]
- Biotech (DLC) Release - Added.