Difference between revisions of "Eating"

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== Factors ==
 
== Factors ==
 +
 +
=== Base Factors ===
 
The following factors affect Eating:
 
The following factors affect Eating:
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
* Jaw part efficiency. 140% importance, 0% allowed defect. No Max
+
* Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
** [[Denture]]: Part efficiency {{Bad|80%}}
+
** [[Denture]]: '''80%''' part efficiency resulting in {{--|20%}} eating.
* Tongue part efficiency. 50% importance, 0% allowed defect. No Max
+
** [[Bionic jaw]]: '''125%''' part efficiency resulting in {{+|25%}} eating.
** [[Bionic tongue]]: Part efficiency '''100%'''
+
** Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
** [[Bionic jaw]]: Part efficiency '''125%'''
+
*** [[Bionic tongue]]: '''100%''' part efficiency, resulting in no changes.
 +
 
 +
=== Post factors ===
 +
The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).
 +
* [[Food poisoning]]:
 +
** Initial: {{Bad|x0.5}}
 +
** Major: {{Bad|x0.3}}
 +
** Recovering: {{Bad|x0.5}}
 +
*** Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.
  
 
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].
 
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].

Latest revision as of 16:03, 13 March 2025

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating and manipulation are the two determining factors of the Eating Speed stat.

Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.

Affected stats[edit]

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors[edit]

Base Factors[edit]

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
    • Denture: 80% part efficiency resulting in −20% eating.
    • Bionic jaw: 125% part efficiency resulting in +25% eating.
    • Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).

Post factors[edit]

The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).

  • Food poisoning:
    • Initial: ×0.5
    • Major: ×0.3
    • Recovering: ×0.5
      • Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.

Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212.5%, with a bionic jaw installed on top of maximum consciousness.