Difference between revisions of "Eating"
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== Factors == | == Factors == | ||
+ | |||
+ | === Base Factors === | ||
The following factors affect Eating: | The following factors affect Eating: | ||
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | ||
− | * Jaw part efficiency. | + | * Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%). |
− | ** [[Denture]]: | + | ** [[Denture]]: '''80%''' part efficiency resulting in {{--|20%}} eating. |
− | * Tongue part efficiency. | + | ** [[Bionic jaw]]: '''125%''' part efficiency resulting in {{+|25%}} eating. |
− | ** [[Bionic tongue]]: | + | ** Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%). |
− | + | *** [[Bionic tongue]]: '''100%''' part efficiency, resulting in no changes. | |
+ | |||
+ | === Post factors === | ||
+ | The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any). | ||
+ | * [[Food poisoning]]: | ||
+ | ** Initial: {{Bad|x0.5}} | ||
+ | ** Major: {{Bad|x0.3}} | ||
+ | ** Recovering: {{Bad|x0.5}} | ||
+ | *** Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest. | ||
Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]]. | Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|{{%|{{P|Effective Maximum}}}}}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]]. |
Latest revision as of 16:03, 13 March 2025
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
Eating and manipulation are the two determining factors of the Eating Speed stat.
Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors[edit]
Base Factors[edit]
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Denture: 80% part efficiency resulting in −20% eating.
- Bionic jaw: 125% part efficiency resulting in +25% eating.
- Tongue part efficiency. 100% importance, no allowed defect. No Max (effectively 100%).
- Bionic tongue: 100% part efficiency, resulting in no changes.
Post factors[edit]
The following factors affect Talking. They are applied after the Base Factors and offsets (if there was any).
- Food poisoning:
- Initial: ×0.5
- Major: ×0.3
- Recovering: ×0.5
- Note that food poisoning also penalizes Consciousness, so the effective penalty is greater than this would suggest.
Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212.5%, with a bionic jaw installed on top of maximum consciousness.