Difference between revisions of "Consciousness"
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− | {{ | + | {{Verified|1.4.3641}}{{Capacity |
+ | | mechanoid name = Data Processing | ||
+ | | entity name = Sentience | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The state or quality of awareness. | + | | description = The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
}} | }} | ||
+ | [[Human]]s, [[animals]] and [[mechanoids]] all share the same unconscious and lethality thresholds. | ||
− | Consciousness | + | {{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Consciousness capacity is [[Effective Maximum::1.7|170%]] with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], having used a [[neural supercharger]],{{IdeologyIcon}} with any level of [[pollution stimulus]] {{BiotechIcon}} and a [[Genes#Psychic bonding|psychic bond]] {{BiotechIcon}} with a pawn on the same map. |
+ | == Affected stats == | ||
+ | Consciousness itself doesn't have any ''direct'' effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most [[stat]]s a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered. | ||
{{#ask: [[Consciousness Importance::+]] | {{#ask: [[Consciousness Importance::+]] | ||
+ | | ?Health Type = Type | ||
| ?Consciousness Importance# = Weight | | ?Consciousness Importance# = Weight | ||
+ | | ?Consciousness Limit# = Max | ||
| ?description | | ?description | ||
| format = broadtable | | format = broadtable | ||
| limit = 100 | | limit = 100 | ||
− | | mainlabel = | + | | mainlabel = Name |
− | | | + | | headers = plain |
− | | | + | | sort = Health Type, |
}} | }} | ||
− | [[Category:Capacity]] | + | |
+ | == Factors == | ||
+ | {{Stub|section=1|reason= 1) Painshock threshold missing 2) psychic supressor }} | ||
+ | === Base Factors === | ||
+ | ''Consciousness'' is mainly affected by the following factors: | ||
+ | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max. | ||
+ | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max. | ||
+ | * [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max. | ||
+ | * [[Pain]]: The pain offset can be calculated as follows: | ||
+ | : <code>IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]</code> | ||
+ | <!-- Prior formula is incorrect. | ||
+ | : <code>IF {1.05 - (0.45 x Pain)}[%] < 100% THEN {1.05 - (0.45 x Pain [%])} ELSE 100% </code> | ||
+ | For example, it says that pain does not start until 11.1% (0.05 / 0.45), when in fact it starts at 10%, via the LerpDouble() function. | ||
+ | As another example, pain of exactly 55% will grant exactly a 20% consciousness penalty, but the prior formula say it would be -19.75% instead. | ||
+ | LerpDouble linearly interprets between two pairs of points. In this case, pain between 0.1f (10%) and 1.0f (100%) is interpolated over the range 0f (0% penalty) and 0.4f (40% penalty). | ||
+ | The prior formula was also phrased as a *factor*, when in fact it is implemented as an offset (ie. 100% Pain, which is a 40% penalty, is -40% consciousness, not consciousness * 0.6) | ||
+ | --> | ||
+ | <!-- Same formula, as originally presented; harder to grok: | ||
+ | (IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code> | ||
+ | --> | ||
+ | ::''Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.'' | ||
+ | |||
+ | :: ''More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.'' | ||
+ | * Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
+ | ** [[Joywire]]: part efficiency offset {{--|20%}} | ||
+ | |||
+ | === Post Factors === | ||
+ | The following factors are applied after the ''Base factors''. | ||
+ | * [[Beer]] (high) | ||
+ | ** Tipsy: '''×90%''' | ||
+ | ** Drunk: '''×65%''' | ||
+ | ** Hammered: '''×50%''' | ||
+ | * [[Cryptosleep sickness]]: '''×80%''' | ||
+ | * [[Food poisoning]] | ||
+ | ** Recovering: '''×60%''' | ||
+ | ** Initial: '''×60%''' | ||
+ | ** Major: '''×50%''' | ||
+ | * [[Heart attack]] painful: '''×50%''' | ||
+ | <!-- * [[Psychic hangover]]: '''×80%''' - Version history says removed in 1.1.2647 but its still in the files and not commented out. Disabling for now - Harakoni --> | ||
+ | * [[Biosculpting sickness]]{{BiotechIcon}}: '''×80%''' | ||
+ | * [[Deathrest|Interupted deathrest]]{{BiotechIcon}}: '''×80%''' | ||
+ | * [[Scanning sickness]]{{BiotechIcon}}: '''×75%''' | ||
+ | * [[Morning sickness]]{{BiotechIcon}}: '''×80%''' | ||
+ | |||
+ | === Offsets === | ||
+ | The following offsets are applied after the ''Post factors''. | ||
+ | * [[Beer]] (hangover) | ||
+ | ** Slight: {{--|3%}} | ||
+ | ** Strong: {{--|8%}} | ||
+ | ** Pounding: {{--|18%}} | ||
+ | * [[Beer|Alcohol]] withdrawal: {{--|20%}} | ||
+ | * [[Go-juice]]: | ||
+ | ** High: {{+|20%}} | ||
+ | ** Withdrawal: {{--|20%}} | ||
+ | * [[Luciferium]] high: {{+|10%}} | ||
+ | * Psychite withdrawal ([[Flake]]/[[Yayo]]/[[Psychite tea]]): {{--|20%}} | ||
+ | * [[Smokeleaf joint]] | ||
+ | ** High: {{--|30%}} | ||
+ | ** Withdrawal: {{--|20%}} | ||
+ | * [[Wake-up]]: | ||
+ | ** High: {{+|10%}} | ||
+ | ** Withdrawal: {{--|30%}} | ||
+ | * [[Blood loss]] | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Moderate: {{--|20%}} | ||
+ | ** Severe: {{--|40%}} | ||
+ | ** Extreme: {{--|40%}} | ||
+ | * [[Toxic buildup]] | ||
+ | ** Initial: {{--|5%}} | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Moderate: {{--|15%}} | ||
+ | ** Serious: {{--|25%}} | ||
+ | * [[Malnutrition]] | ||
+ | ** Trivial: {{--|5%}} | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Moderate: {{--|20%}} | ||
+ | ** Severe: {{--|30%}} | ||
+ | * [[Heatstroke]] | ||
+ | ** Initial: {{--|5%}} | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Serious: {{--|20%}} | ||
+ | * [[Hypothermia]] | ||
+ | ** Shivering: {{--|5%}} | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Serious: {{--|20%}} | ||
+ | * [[Hypothermic slowdown]] | ||
+ | ** Minor: {{--|5%}} | ||
+ | ** Moderate: {{--|20%}} | ||
+ | ** Serious: {{--|40%}} | ||
+ | * [[Infection]] extreme (initial): {{--|5%}} | ||
+ | * [[Flu]] | ||
+ | ** Minor: {{--|5%}} | ||
+ | ** Major: {{--|10%}} | ||
+ | ** Extreme: {{--|15%}} | ||
+ | * [[Plague]] | ||
+ | ** Minor: {{--|5%}} | ||
+ | ** Major: {{--|20%}} | ||
+ | ** Extreme: {{--|30%}} | ||
+ | * [[Malaria]] | ||
+ | ** Minor: {{--|5%}} | ||
+ | ** Major: {{--|12%}} | ||
+ | * [[Sleeping sickness]] | ||
+ | ** Minor (initial): {{--|2%}} | ||
+ | ** Minor (advanced): {{--|4%}} | ||
+ | ** Major: {{--|15%}} | ||
+ | ** Extreme (initial): {{--|20%}} | ||
+ | * [[Lung rot]] extreme: {{--|10%}} | ||
+ | * [[Resurrection psychosis]] | ||
+ | ** Moderate: {{--|10%}} | ||
+ | ** Advanced: {{--|20%}} | ||
+ | ** Severe: {{--|30%}} | ||
+ | ** Total: {{--|40%}} | ||
+ | * [[Psychic breakdown]]{{RoyaltyIcon}}: | ||
+ | ** Minor: {{--|25%}} | ||
+ | ** Major: {{--|50%}} | ||
+ | * [[Circadian half-cycler]]{{RoyaltyIcon}}: {{--|15%}} | ||
+ | * [[Neural supercharger]]{{IdeologyIcon}}: {{+|10%}} | ||
+ | * [[Genes#Psychic bonding|Psychic bond]]{{BiotechIcon}}: | ||
+ | ** Psychic bond: {{+|15%}} | ||
+ | ** Psychic bond distance: {{--|25%}} | ||
+ | * [[Pollution stimulus]]{{BiotechIcon}}: {{+|5%}} | ||
+ | * [[Infant illness]]{{BiotechIcon}} extreme: {{--|5%}} | ||
+ | * Gene loss shock{{BiotechIcon}}: {{--|0.05}} | ||
+ | * [[Bio-starvation]]{{BiotechIcon}}: {{--|25%}} | ||
+ | * [[Mind-numb serum]]{{AnomalyIcon}}: {{--|5%}} | ||
+ | |||
+ | === Limits === | ||
+ | If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that it can still be lower. | ||
+ | * [[Beer]] (high) blackout: '''10% max''' | ||
+ | * [[Luciferium]] need unmet: '''80% max''' | ||
+ | * [[Blood loss]] extreme: '''10% max''' | ||
+ | * [[Anesthetic]] | ||
+ | ** Wearing off: '''90% max''' | ||
+ | ** Woozy: '''70% max''' | ||
+ | ** Sedated: '''1% max''' | ||
+ | * [[Mental break#Catatonia|Catatonic breakdown]]: '''10% max''' | ||
+ | * [[Psychic shock]]: '''10% max''' | ||
+ | * [[Psychic coma]]: '''10% max''' | ||
+ | * [[Brain shock]]: '''10% max''' | ||
+ | * [[Toxic buildup]] extreme: '''10% max''' | ||
+ | * [[Heart attack]] debilitating: '''10% max''' | ||
+ | * [[Overdose|Drug overdose]] | ||
+ | ** Minor: '''50% max''' | ||
+ | ** Major: '''10% max''' | ||
+ | * [[Malnutrition]] extreme: '''10% max''' | ||
+ | * [[Heatstroke]] extreme: '''10% max''' | ||
+ | * [[Hypothermia]] extreme: '''10% max''' | ||
+ | * [[Hypothermic slowdown]] extreme: '''10% max''' | ||
+ | * [[Infection]] extreme (advanced): '''10% max''' | ||
+ | * [[Malaria]] extreme: '''10% max''' | ||
+ | * [[Sleeping sickness]] extreme (advanced): '''10% max''' | ||
+ | * [[Resurrection psychosis]] catatonic: '''10% max''' | ||
+ | * [[Psychic breakdown]] total{{RoyaltyIcon}}: '''10% max''' | ||
+ | * [[Infant illness]]{{BiotechIcon}} extreme: '''10% max''' | ||
+ | * [[Hemogen#Hemogen craving|Hemogen craving]]{{BiotechIcon}}: | ||
+ | ** Minor: '''90% max''' | ||
+ | ** Major: '''80% max''' | ||
+ | ** Extreme: '''50% max''' | ||
+ | * [[Deathrest|Deathresting]]{{BiotechIcon}}: '''10% max''' | ||
+ | * [[Deathrest|Deathrest exhaustion]]{{BiotechIcon}}: '''50% max''' | ||
+ | * [[Genes#Deathless|Regeneration coma]]{{BiotechIcon}}: '''10% max''' | ||
+ | * [[Xenogerm|Xenogermination coma]]{{BiotechIcon}}: '''10% max''' | ||
+ | * [[Genes#Drugs|Chemical dependency]]{{BiotechIcon}}: | ||
+ | ** Deficiency: '''70% max''' | ||
+ | ** Deficiency coma: '''10% max''' | ||
+ | |||
+ | === Formula === | ||
+ | The formula is as follows: | ||
+ | '''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit | ||
+ | |||
+ | The ''Base factors'' can be calculated with the following formulas: | ||
+ | '''Blood Pumping''' = 1 + ({''IF'' Blood Pumping < 1 ''THEN'' Blood Pumping ''ELSE'' 1} - 1) × 0.2 | ||
+ | '''Breathing''' = 1 + ({''IF'' Breathing < 1 ''THEN'' Breathing ''ELSE'' 1} - 1) × 0.2 | ||
+ | '''Blood Filtration''' = 1 + ({''IF'' Blood Filtration < 1 ''THEN'' Blood Filtration ''ELSE'' 1} - 1) × 0.1 | ||
+ | '''Pain''' = ''IF'' (-0.45 × Pain + 1.05) < 1 ''THEN'' (-0.45 × Pain + 1.05) ''ELSE'' 1 | ||
+ | |||
+ | {{nav|stats|wide}} | ||
+ | <noinclude>[[Category:Capacity]]</noinclude> |
Latest revision as of 09:48, 28 September 2024
Consciousness, called Data Processing on mechanoids, and Sentience on entities, is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. Humans, animals and mechanoids all share the same unconscious and lethality thresholds.
At the time of writing, the maximum possible Consciousness capacity is 170% with a healthy pawn high on go-juice, luciferium and wake-up, having used a neural supercharger, with any level of pollution stimulus and a psychic bond with a pawn on the same map.
Affected stats[edit]
Consciousness itself doesn't have any direct effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most stats a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating | Capacity | 1 | - | A character's ability to eat. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. |
Factors[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Painshock threshold missing 2) psychic supressor. |
Base Factors[edit]
Consciousness is mainly affected by the following factors:
- Blood Pumping: 20% importance, no allowed defect. 100% Max.
- Breathing: 20% importance, no allowed defect. 100% Max.
- Blood filtration: 10% importance, no allowed defect. 100% Max.
- Pain: The pain offset can be calculated as follows:
IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]
- Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.
- More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.
- Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
- Joywire: part efficiency offset −20%
Post Factors[edit]
The following factors are applied after the Base factors.
- Beer (high)
- Tipsy: ×90%
- Drunk: ×65%
- Hammered: ×50%
- Cryptosleep sickness: ×80%
- Food poisoning
- Recovering: ×60%
- Initial: ×60%
- Major: ×50%
- Heart attack painful: ×50%
- Biosculpting sickness: ×80%
- Interupted deathrest: ×80%
- Scanning sickness: ×75%
- Morning sickness: ×80%
Offsets[edit]
The following offsets are applied after the Post factors.
- Beer (hangover)
- Slight: −3%
- Strong: −8%
- Pounding: −18%
- Alcohol withdrawal: −20%
- Go-juice:
- High: +20%
- Withdrawal: −20%
- Luciferium high: +10%
- Psychite withdrawal (Flake/Yayo/Psychite tea): −20%
- Smokeleaf joint
- High: −30%
- Withdrawal: −20%
- Wake-up:
- High: +10%
- Withdrawal: −30%
- Blood loss
- Minor: −10%
- Moderate: −20%
- Severe: −40%
- Extreme: −40%
- Toxic buildup
- Initial: −5%
- Minor: −10%
- Moderate: −15%
- Serious: −25%
- Malnutrition
- Trivial: −5%
- Minor: −10%
- Moderate: −20%
- Severe: −30%
- Heatstroke
- Initial: −5%
- Minor: −10%
- Serious: −20%
- Hypothermia
- Shivering: −5%
- Minor: −10%
- Serious: −20%
- Hypothermic slowdown
- Minor: −5%
- Moderate: −20%
- Serious: −40%
- Infection extreme (initial): −5%
- Flu
- Minor: −5%
- Major: −10%
- Extreme: −15%
- Plague
- Minor: −5%
- Major: −20%
- Extreme: −30%
- Malaria
- Minor: −5%
- Major: −12%
- Sleeping sickness
- Minor (initial): −2%
- Minor (advanced): −4%
- Major: −15%
- Extreme (initial): −20%
- Lung rot extreme: −10%
- Resurrection psychosis
- Moderate: −10%
- Advanced: −20%
- Severe: −30%
- Total: −40%
- Psychic breakdown:
- Minor: −25%
- Major: −50%
- Circadian half-cycler: −15%
- Neural supercharger: +10%
- Psychic bond:
- Psychic bond: +15%
- Psychic bond distance: −25%
- Pollution stimulus: +5%
- Infant illness extreme: −5%
- Gene loss shock: −0.05
- Bio-starvation: −25%
- Mind-numb serum: −5%
Limits[edit]
If any of these conditions apply, the Consciousness can not be higher than the given value. Note that it can still be lower.
- Beer (high) blackout: 10% max
- Luciferium need unmet: 80% max
- Blood loss extreme: 10% max
- Anesthetic
- Wearing off: 90% max
- Woozy: 70% max
- Sedated: 1% max
- Catatonic breakdown: 10% max
- Psychic shock: 10% max
- Psychic coma: 10% max
- Brain shock: 10% max
- Toxic buildup extreme: 10% max
- Heart attack debilitating: 10% max
- Drug overdose
- Minor: 50% max
- Major: 10% max
- Malnutrition extreme: 10% max
- Heatstroke extreme: 10% max
- Hypothermia extreme: 10% max
- Hypothermic slowdown extreme: 10% max
- Infection extreme (advanced): 10% max
- Malaria extreme: 10% max
- Sleeping sickness extreme (advanced): 10% max
- Resurrection psychosis catatonic: 10% max
- Psychic breakdown total: 10% max
- Infant illness extreme: 10% max
- Hemogen craving:
- Minor: 90% max
- Major: 80% max
- Extreme: 50% max
- Deathresting: 10% max
- Deathrest exhaustion: 50% max
- Regeneration coma: 10% max
- Xenogermination coma: 10% max
- Chemical dependency:
- Deficiency: 70% max
- Deficiency coma: 10% max
Formula[edit]
The formula is as follows:
Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit
The Base factors can be calculated with the following formulas:
Blood Pumping = 1 + ({IF Blood Pumping < 1 THEN Blood Pumping ELSE 1} - 1) × 0.2 Breathing = 1 + ({IF Breathing < 1 THEN Breathing ELSE 1} - 1) × 0.2 Blood Filtration = 1 + ({IF Blood Filtration < 1 THEN Blood Filtration ELSE 1} - 1) × 0.1 Pain = IF (-0.45 × Pain + 1.05) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1