Difference between revisions of "Blood Filtration"
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{{Capacity | {{Capacity | ||
+ | | mechanoid name = Fluid Reprocessing | ||
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed. | | description = A character's ability to fight off [[disease]]s. Affects consciousness and immunity gain speed. | ||
− | }} | + | }} Blood Filtration is a function of a human's and animal's bodies provided by the [[kidney]]s and [[liver]]. It is a major factor of [[Immunity Gain Speed]] and is therefore critical to keeping sick people and animals alive. |
− | + | ||
+ | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Filtration to be reduced to zero. | ||
− | + | Mechanoids do not have a liver equivalent, but do have kidney equivalents; fluid reprocessors. | |
− | |||
− | + | {{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Blood Filtration capacity is [[Effective Maximum::1.8|180%]] with a healthy pawn high on [[luciferium]] and with two [[Detoxifier kidney]]s{{BiotechIcon}} installed. | |
+ | == Affected stats == | ||
{{#ask: [[Blood Filtration Importance::+]] | {{#ask: [[Blood Filtration Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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| limit = 100 | | limit = 100 | ||
| mainlabel = Stat | | mainlabel = Stat | ||
− | | | + | | headers = plain |
− | | | + | | sort = Health Type, |
}} | }} | ||
+ | == Factors == | ||
+ | The following factors affect blood filtration. | ||
+ | * [[Kidney]] part efficiency. 50% importance per Kidney, no allowed defect. No Max. | ||
+ | ** [[Detoxifier kidney]]:{{BiotechIcon}} 110% part efficiency resulting in {{+|5%}} blood filtration per kidney replaced. | ||
+ | * [[Liver]] part efficiency. 100% importance, no allowed defect. No Max. | ||
+ | * [[Food poisoning]] | ||
+ | ** Recovering and Initial: '''x95%''' | ||
+ | ** Major: '''x85%''' | ||
+ | |||
+ | == Offsets == | ||
+ | The following offsets affect {{PAGENAME}}. | ||
+ | * [[Luciferium]] high: {{+|70%}} | ||
+ | * [[Malaria]] | ||
+ | ** Minor: {{--|10%}} | ||
+ | ** Major: {{--|20%}} | ||
+ | ** Extreme: {{--|22%}} | ||
+ | |||
+ | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Latest revision as of 10:37, 7 January 2024
Blood Filtration, called Fluid Reprocessing on mechanoids, is a pawn capacity: A character's ability to fight off diseases. Affects consciousness and immunity gain speed. Blood Filtration is a function of a human's and animal's bodies provided by the kidneys and liver. It is a major factor of Immunity Gain Speed and is therefore critical to keeping sick people and animals alive.
It is lethal for humans, animals and mechanoids for Blood Filtration to be reduced to zero.
Mechanoids do not have a liver equivalent, but do have kidney equivalents; fluid reprocessors.
At the time of writing, the maximum possible Blood Filtration capacity is 180% with a healthy pawn high on luciferium and with two Detoxifier kidneys installed.
Affected stats[edit]
Stat | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.1 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Immunity Gain Speed | Stat | 0.5 | - | The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. |
Factors[edit]
The following factors affect blood filtration.
- Kidney part efficiency. 50% importance per Kidney, no allowed defect. No Max.
- Detoxifier kidney: 110% part efficiency resulting in +5% blood filtration per kidney replaced.
- Liver part efficiency. 100% importance, no allowed defect. No Max.
- Food poisoning
- Recovering and Initial: x95%
- Major: x85%
Offsets[edit]
The following offsets affect Blood Filtration.
- Luciferium high: +70%
- Malaria
- Minor: −10%
- Major: −20%
- Extreme: −22%