Difference between revisions of "Shield Recharge Rate"
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− | {{See also|Shield belt}} | + | {{Stub|reason=1) Corresponding Property 2) Two-way links}} |
− | {{Stat | + | {{See also|Shield belt|Shield Max Energy}} |
+ | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = EnergyShieldRechargeRate | ||
+ | | label = Shield recharge rate | ||
+ | | description = The rate at which a shield gains energy as long as it is not broken. | ||
| default base value = 0.45 | | default base value = 0.45 | ||
+ | | min value = 0 | ||
+ | | format string = {0}/s | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | show if undefined = false |
+ | | category = Apparel | ||
+ | | display priority in category = 69 | ||
+ | | parts = StatPart_Quality | ||
}} | }} | ||
+ | |||
+ | == Bases == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01 sortable}} | ||
+ | ! Thing !! Base | ||
+ | |- | ||
+ | ! {{Icon Small|Shield belt|24}} [[Shield belt]] | ||
+ | | {{%|0.13}}/s | ||
+ | |- | ||
+ | ! {{Icon Small|Heavy shield unit|24}} [[Heavy shield unit]] {{BiotechIcon}} | ||
+ | | {{%|0.013}}/s | ||
+ | |- | ||
+ | ! {{Icon Small|Legionary|24}} [[Legionary]] {{BiotechIcon}} | ||
+ | | {{%|0.25}}/s | ||
+ | |- | ||
+ | ! {{Icon Small|Apocriton|24}} [[Apocriton]] {{BiotechIcon}} | ||
+ | | {{%|0.25}}/s | ||
+ | |- | ||
+ | ! {{Icon Small|Centurion|24}} [[Centurion]] {{BiotechIcon}} | ||
+ | | {{%|0.5}}/s | ||
+ | |- | ||
+ | ! {{Icon Small|War queen|24}} [[War queen]] {{BiotechIcon}} | ||
+ | | {{%|0.5}}/s | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | == Stat Parts == | ||
+ | === Quality === | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_01}} | ||
+ | ! [[Quality]] !! Factor | ||
+ | |- | ||
+ | ! Awful | ||
+ | | {{Bad|×90%}} | ||
+ | |- | ||
+ | ! Poor | ||
+ | | {{Bad|×95%}} | ||
+ | |- | ||
+ | ! Normal | ||
+ | | '''×100%''' | ||
+ | |- | ||
+ | ! Good | ||
+ | | {{Good|×105%}} | ||
+ | |- | ||
+ | ! Excellent | ||
+ | | {{Good|×110%}} | ||
+ | |- | ||
+ | ! Masterwork | ||
+ | | {{Good|×120%}} | ||
+ | |- | ||
+ | ! Legendary | ||
+ | | {{Good|×130%}} | ||
+ | |} | ||
+ | </li></div> | ||
+ | |||
+ | <div><li style="display: inline-table;"> | ||
+ | Shield belt recharge rates based on quality: | ||
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}} | {{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}} | ||
− | {| {{STDT| | + | {| {{STDT| c_01 text-center}} |
− | !Quality | + | ! Quality !! Recharge<br />rate |
− | ! | + | |- |
− | ! | + | ! Awful |
− | + | | {{%|{{#expr:{{#var:baseregen}} * 0.9}} }}/s | |
− | + | |- | |
− | + | ! Poor | |
− | + | | {{%|{{#expr:{{#var:baseregen}} * 0.95}} }}/s | |
− | + | |- | |
− | |- | + | ! Normal |
− | ! | + | | {{%|{{#expr:{{#var:baseregen}} * 1.00}} }}/s |
− | |{{#expr:{{#var:baseregen}}*0.9 | + | |- |
− | |{{#expr:{{#var:baseregen}}*0.95 | + | ! Good |
− | |{{#expr:{{#var:baseregen}}*1.00 | + | | {{%|{{#expr:{{#var:baseregen}} * 1.05}} }}/s |
− | |{{#expr:{{#var:baseregen}}*1.05 | + | |- |
− | |{{#expr:{{#var:baseregen}}*1.10 | + | ! Excellent |
− | |{{#expr:{{#var:baseregen}}*1.2 | + | | {{%|{{#expr:{{#var:baseregen}} * 1.10}} }}/s |
− | |{{#expr:{{#var:baseregen}}*1.3 | + | |- |
+ | ! Masterwork | ||
+ | | {{%|{{#expr:{{#var:baseregen}} * 1.2}} }}/s | ||
+ | |- | ||
+ | ! Legendary | ||
+ | | {{%|{{#expr:{{#var:baseregen}} * 1.3}} }}/s | ||
|} | |} | ||
</li><div> | </li><div> | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT| c_01}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Shield Recharge Rate" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />EnergyShieldRechargeRate | ||
+ | * '''Label:'''<br />Shield recharge rate | ||
+ | | The rate at which a shield gains energy as long as it is not broken. | ||
+ | | | ||
+ | * Display Order:<br />'''30''' | ||
+ | * Def Name:<br />'''Apparel''' | ||
+ | * Label:<br />'''Apparel''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Min Value:''' {{%|0}} | ||
+ | * '''Default Base Value:''' {{%|0.45}} | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Format String:''' {0}/s | ||
+ | * '''Show If Undefined:''' {{Bad|false}} | ||
+ | | | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Quality:''' | ||
+ | *** Factor Awful: {{Bad|×{{%|0.9}}}} | ||
+ | *** Factor Poor: {{Bad|×{{%|0.95}}}} | ||
+ | *** Factor Normal: '''×{{%|1}}''' | ||
+ | *** Factor Good: {{Good|×{{%|1.05}}}} | ||
+ | *** Factor Excellent: {{Good|×{{%|1.1}}}} | ||
+ | *** Factor Masterwork: {{Good|×{{%|1.2}}}} | ||
+ | *** Factor Legendary: {{Good|×{{%|1.3}}}} | ||
+ | | 69 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|section=1|reason=General Version history}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 23:45, 6 October 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
See also: Shield belt and Shield Max Energy
Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken. Its minimum allowed value is 0%/s. Its default value is 45%/s.
Bases[edit]
Thing | Base |
---|---|
Shield belt | 13%/s |
Heavy shield unit | 1.3%/s |
Legionary | 25%/s |
Apocriton | 25%/s |
Centurion | 50%/s |
War queen | 50%/s |
Stat Parts[edit]
Quality[edit]
Quality | Factor |
---|---|
Awful | ×90% |
Poor | ×95% |
Normal | ×100% |
Good | ×105% |
Excellent | ×110% |
Masterwork | ×120% |
Legendary | ×130% |
Shield belt recharge rates based on quality:
Quality | Recharge rate |
---|---|
Awful | 11.7%/s |
Poor | 12.35%/s |
Normal | 13%/s |
Good | 13.65%/s |
Excellent | 14.3%/s |
Masterwork | 15.6%/s |
Legendary | 16.9%/s |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The rate at which a shield gains energy as long as it is not broken. |
|
|
|
69 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |