Difference between revisions of "Shield Recharge Rate"

From RimWorld Wiki
Jump to navigation Jump to search
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{See also|Shield belt}}
+
{{Stub|reason=1) Corresponding Property 2) Two-way links}}
{{Stat
+
{{See also|Shield belt|Shield Max Energy}}
 +
{{Verified|1.5.4104}}{{Stat
 +
| def name = EnergyShieldRechargeRate
 +
| label = Shield recharge rate
 +
| description = The rate at which a shield gains energy as long as it is not broken.
 
| default base value = 0.45
 
| default base value = 0.45
 +
| min value = 0
 +
| format string = {0}/s
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The rate at which a shield gains energy as long as it is not broken.
+
| show if undefined = false
 +
| category = Apparel
 +
| display priority in category = 69
 +
| parts = StatPart_Quality
 
}}
 
}}
 +
 +
== Bases ==
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01 sortable}}
 +
! Thing !! Base
 +
|-
 +
! {{Icon Small|Shield belt|24}} [[Shield belt]]
 +
| {{%|0.13}}/s
 +
|-
 +
! {{Icon Small|Heavy shield unit|24}} [[Heavy shield unit]] {{BiotechIcon}}
 +
| {{%|0.013}}/s
 +
|-
 +
! {{Icon Small|Legionary|24}} [[Legionary]] {{BiotechIcon}}
 +
| {{%|0.25}}/s
 +
|-
 +
! {{Icon Small|Apocriton|24}} [[Apocriton]] {{BiotechIcon}}
 +
| {{%|0.25}}/s
 +
|-
 +
! {{Icon Small|Centurion|24}} [[Centurion]] {{BiotechIcon}}
 +
| {{%|0.5}}/s
 +
|-
 +
! {{Icon Small|War queen|24}} [[War queen]] {{BiotechIcon}}
 +
| {{%|0.5}}/s
 +
|}
 +
</li></div>
 +
 +
== Stat Parts ==
 +
=== Quality ===
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 +
{| {{STDT| c_01}}
 +
! [[Quality]] !! Factor
 +
|-
 +
! Awful
 +
| {{Bad|×90%}}
 +
|-
 +
! Poor
 +
| {{Bad|×95%}}
 +
|-
 +
! Normal
 +
| '''×100%'''
 +
|-
 +
! Good
 +
| {{Good|×105%}}
 +
|-
 +
! Excellent
 +
| {{Good|×110%}}
 +
|-
 +
! Masterwork
 +
| {{Good|×120%}}
 +
|-
 +
! Legendary
 +
| {{Good|×130%}}
 +
|}
 +
</li></div>
 +
 +
<div><li style="display: inline-table;">
 +
Shield belt recharge rates based on quality:
 
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}
 
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}
{| {{STDT| c_12 text-center}}
+
{| {{STDT| c_01 text-center}}
!Quality
+
! Quality !! Recharge<br />rate
!Awful
+
|-
!Poor
+
! Awful
!Normal
+
| {{%|{{#expr:{{#var:baseregen}} * 0.9}} }}/s
!Good
+
|-
!Excellent
+
! Poor
!Masterwork
+
| {{%|{{#expr:{{#var:baseregen}} * 0.95}} }}/s
!Legendary
+
|-
|-  
+
! Normal
!Recharge rate (energy per second)
+
| {{%|{{#expr:{{#var:baseregen}} * 1.00}} }}/s
|{{#expr:{{#var:baseregen}}*0.9*100 round 1}}
+
|-
|{{#expr:{{#var:baseregen}}*0.95*100 round 1}}
+
! Good
|{{#expr:{{#var:baseregen}}*1.00*100 round 1}}
+
| {{%|{{#expr:{{#var:baseregen}} * 1.05}} }}/s
|{{#expr:{{#var:baseregen}}*1.05*100 round 1}}
+
|-
|{{#expr:{{#var:baseregen}}*1.10*100 round 1}}
+
! Excellent
|{{#expr:{{#var:baseregen}}*1.2*100 round 1}}
+
| {{%|{{#expr:{{#var:baseregen}} * 1.10}} }}/s
|{{#expr:{{#var:baseregen}}*1.3*100 round 1}}
+
|-
 +
! Masterwork
 +
| {{%|{{#expr:{{#var:baseregen}} * 1.2}} }}/s
 +
|-
 +
! Legendary
 +
| {{%|{{#expr:{{#var:baseregen}} * 1.3}} }}/s
 
|}
 
|}
 
</li><div>
 
</li><div>
 +
 +
== Stat Def Data ==
 +
{| {{STDT| c_01}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
|- id="Shield Recharge Rate" <!--<StatDef>-->
 +
|
 +
* '''Def Name:'''<br />EnergyShieldRechargeRate
 +
* '''Label:'''<br />Shield recharge rate
 +
| The rate at which a shield gains energy as long as it is not broken.
 +
|
 +
* Display Order:<br />'''30'''
 +
* Def Name:<br />'''Apparel'''
 +
* Label:<br />'''Apparel'''
 +
* Display All By Default:<br />{{Bad|false}}
 +
|
 +
* '''Min Value:''' {{%|0}}
 +
* '''Default Base Value:''' {{%|0.45}}
 +
* '''To String Style:''' PercentZero
 +
* '''Format String:''' {0}/s
 +
* '''Show If Undefined:''' {{Bad|false}}
 +
|
 +
* '''Parts:'''
 +
** '''StatPart_Quality:'''
 +
*** Factor Awful: {{Bad|×{{%|0.9}}}}
 +
*** Factor Poor: {{Bad|×{{%|0.95}}}}
 +
*** Factor Normal: '''×{{%|1}}'''
 +
*** Factor Good: {{Good|×{{%|1.05}}}}
 +
*** Factor Excellent: {{Good|×{{%|1.1}}}}
 +
*** Factor Masterwork: {{Good|×{{%|1.2}}}}
 +
*** Factor Legendary: {{Good|×{{%|1.3}}}}
 +
| 69
 +
<!--</StatDef>-->
 +
|}
 +
 +
== Version history ==
 +
{{Stub|section=1|reason=General Version history}}
 +
 +
{{nav|stats|wide}}

Latest revision as of 23:45, 6 October 2024

Shield Recharge Rate is a stat: The rate at which a shield gains energy as long as it is not broken. Its minimum allowed value is 0%/s. Its default value is 45%/s.

Bases[edit]

  • Thing Base
    Shield belt Shield belt 13%/s
    Heavy shield unit Heavy shield unit Content added by the Biotech DLC 1.3%/s
    Legionary Legionary Content added by the Biotech DLC 25%/s
    Apocriton Apocriton Content added by the Biotech DLC 25%/s
    Centurion Centurion Content added by the Biotech DLC 50%/s
    War queen War queen Content added by the Biotech DLC 50%/s
  • Stat Parts[edit]

    Quality[edit]

  • Quality Factor
    Awful ×90%
    Poor ×95%
    Normal ×100%
    Good ×105%
    Excellent ×110%
    Masterwork ×120%
    Legendary ×130%
  • Shield belt recharge rates based on quality:

    Quality Recharge
    rate
    Awful 11.7%/s
    Poor 12.35%/s
    Normal 13%/s
    Good 13.65%/s
    Excellent 14.3%/s
    Masterwork 15.6%/s
    Legendary 16.9%/s
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      EnergyShieldRechargeRate
    • Label:
      Shield recharge rate
    The rate at which a shield gains energy as long as it is not broken.
    • Display Order:
      30
    • Def Name:
      Apparel
    • Label:
      Apparel
    • Display All By Default:
      false
    • Min Value: 0%
    • Default Base Value: 45%
    • To String Style: PercentZero
    • Format String: {0}/s
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×90%
        • Factor Poor: ×95%
        • Factor Normal: ×100%
        • Factor Good: ×105%
        • Factor Excellent: ×110%
        • Factor Masterwork: ×120%
        • Factor Legendary: ×130%
    69

    Version history[edit]