Difference between revisions of "Eating"
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+ | {{For|the mechanics surrounding the need to eat|Saturation}} | ||
{{Capacity | {{Capacity | ||
| default base value = 1 | | default base value = 1 | ||
+ | | min value = 0.1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = A character's ability to eat. | | description = A character's ability to eat. | ||
− | }} | + | }}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{Q|Consciousness|Effective Maximum}} }} |
+ | Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck. | ||
− | + | Eating and manipulation are the two determining factors of the [[Eating Speed]] stat. | |
− | + | Eating is not affected by [[Body parts|stomach]] efficiency or [[digestion]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition. | |
== Affected stats == | == Affected stats == | ||
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| mainlabel = Name | | mainlabel = Name | ||
| headers = plain | | headers = plain | ||
− | | sort = Health Type | + | | sort = Health Type |
}} | }} | ||
== Factors == | == Factors == | ||
− | |||
The following factors affect Eating: | The following factors affect Eating: | ||
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max | ||
− | * Jaw part efficiency. | + | * Jaw part efficiency. 140% importance, 0% allowed defect. No Max |
− | * Tongue part efficiency. 50% importance, 0% allowed defect. | + | ** [[Denture]]: Part efficiency {{Bad|80%}} |
− | ** [[Bionic tongue]]: Part efficiency | + | * Tongue part efficiency. 50% importance, 0% allowed defect. No Max |
+ | ** [[Bionic tongue]]: Part efficiency '''100%''' | ||
+ | ** [[Bionic jaw]]: Part efficiency '''125%''' | ||
− | {{ | + | Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|212%}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]]. |
− | + | ||
+ | {{Nav|stats|wide}} | ||
+ | {{Verified|1.4.3901}} |
Latest revision as of 05:14, 31 May 2024
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
Eating and manipulation are the two determining factors of the Eating Speed stat.
Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors[edit]
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 140% importance, 0% allowed defect. No Max
- Denture: Part efficiency 80%
- Tongue part efficiency. 50% importance, 0% allowed defect. No Max
- Bionic tongue: Part efficiency 100%
- Bionic jaw: Part efficiency 125%
Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212%, with a bionic jaw installed on top of maximum consciousness.