Difference between revisions of "Blood Pumping"
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| description = How well a creature can move blood around its body. Affects consciousness and moving. | | description = How well a creature can move blood around its body. Affects consciousness and moving. | ||
}} | }} | ||
− | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for | + | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for ''blood pumping'' to be reduced to zero. |
− | {{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible | + | {{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible ''blood pumping'' capacity is [[Effective Maximum::1.9|170%]] with a pawn with a [[bionic heart]] installed, sick with [[fibrous mechanites]] and high on [[luciferium]]. |
− | ==Affected stats== | + | == Affected stats == |
{{#ask: [[Blood Pumping Importance::+]] | {{#ask: [[Blood Pumping Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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}} | }} | ||
− | == | + | == Base factors == |
− | The following factors affect | + | The following factors affect ''blood pumping'': |
* Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%). | * Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%). | ||
− | ** [[Bionic heart]]: 125% part efficiency for {{+|25%}} blood pumping. | + | ** [[Bionic heart]]: 125% part efficiency for effectively {{+|25%}} ''blood pumping''. |
− | ** [[Prosthetic heart]]: 80% part efficiency for {{--|20%}} blood pumping. | + | ** [[Prosthetic heart]]: 80% part efficiency for effectively {{--|20%}} ''blood pumping''. |
== Offsets == | == Offsets == | ||
− | The following offsets affect | + | The following offsets affect ''blood pumping''. They are applied after the ''base factors''. |
* [[Go-juice]] withdrawal: {{--|20%}} | * [[Go-juice]] withdrawal: {{--|20%}} | ||
* [[Luciferium]] high: {{+|15%}} | * [[Luciferium]] high: {{+|15%}} | ||
* [[Fibrous mechanites]]: {{+|50%}} | * [[Fibrous mechanites]]: {{+|50%}} | ||
− | {{ | + | {{Nav|stats|wide}} |
− | + | [[Category:Capacity]] |
Revision as of 10:11, 7 January 2024
Blood Pumping, called Power Generation on mechanoids, is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. It is lethal for humans, animals and mechanoids for blood pumping to be reduced to zero.
At the time of writing, the maximum possible blood pumping capacity is 170% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Base factors
The following factors affect blood pumping:
- Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Bionic heart: 125% part efficiency for effectively +25% blood pumping.
- Prosthetic heart: 80% part efficiency for effectively −20% blood pumping.
Offsets
The following offsets affect blood pumping. They are applied after the base factors.
- Go-juice withdrawal: −20%
- Luciferium high: +15%
- Fibrous mechanites: +50%