Difference between revisions of "Toxic Environment Resistance"
(Created page with "{{Stub|reason=Factors that change this stat besides natural inheritence (see other stat and capacity pages for examples)}}{{See also|Toxic Resistance}}{{Stat | default base va...") |
|||
Line 1: | Line 1: | ||
− | + | {{See also|Toxic Resistance}}{{Stat | |
| default base value = 0 | | default base value = 0 | ||
| min value = 0 | | min value = 0 |
Revision as of 11:39, 2 December 2022
Toxic Environment Resistance is a stat: How resistant this creature is to the effects of environmental toxins. This protects against tox gas, rot stink, toxic fallout, and polluted terrain, but not against direct attacks with venom or injected poison. When this value is higher, exposure to pollution produces proportionally less toxic buildup in the body. Its minimum allowed value is 0%. Its default value is 0%.
Thus, a pawn with a 50% toxic environment resistance would take half the toxic buildup severity increase tox gas or half the rot stink severity from corpses, but would take all the toxic build-up from a cobra's bite. A pawn with 50% Toxic Resistance would instead take half the toxic buildup from both the tox gas and the cobra's bite, but would take all the rot stink severity.
Humans and most creatures have a base value of 0% resistance. The following exceptions apply:
- Waste rat: 100%
- Toxalope: 100%
- Boomalope: 90%
- Rat: 90%
- Boomrat: 90%
- Raccoon: 80%
- Iguana: 95%
- Warg: 80%
- All Insectoids: 80%
- All Mechanoids: 100%
Note that this is in addition to any toxic resistance they may have.
Factors
Offsets
- Partial antitoxic lungs gene: +50%
- Total antitoxic lungs gene: +100%
- Detoxifier lung: +60%
- Gas mask: +80%
- Face mask: +50%
- Veil: +35%
Version history
- 1.4.3523 - Added.