Difference between revisions of "Shooting Accuracy"
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*A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) | *A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.99<sup>32</sup> = 0.7249) | ||
*With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | *With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.98<sup>32</sup> = 0.5239). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! DPS Impact by Skill | ||
+ | |- | ||
+ | | {{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.89|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: x | {{#explode: {{#var: string }} | && | 0 }} }}<!-- | ||
+ | -->{{#vardefine: y1 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.945|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y2 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.97|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y3 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.98167|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y4 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{#vardefine: string | {{Weapon DPS Iterator|Gunlink|{{lc:Normal}}|0.99|DPS=100|Accuracy=100|Range=45}} }}<!-- | ||
+ | -->{{#vardefine: y5 | {{#explode: {{#var: string }} | && | 1 }} }}<!-- | ||
+ | -->{{Graph:Chart | ||
+ | | width = 400 | height = 200 | ||
+ | | type = line | ||
+ | | xAxisTitle = Range (Tiles) | ||
+ | | xAxisMin = 0 | xAxisMax = 45 | yGrid = | ||
+ | | x = {{#var: x}} | ||
+ | | yAxisTitle = DPS (%) | ||
+ | | yAxisMin = 1 | yAxisMax = 100 | xGrid = | ||
+ | | y1 = {{#var: y1}} | y1Title = Shooting 0 | ||
+ | | y2 = {{#var: y2}} | y2Title = Shooting 5 | ||
+ | | y3 = {{#var: y3}} | y3Title = Shooting 10 | ||
+ | | y4 = {{#var: y4}} | y4Title = Shooting 15 | ||
+ | | y5 = {{#var: y5}} | y5Title = Shooting 20 | ||
+ | | legend=Legend | ||
+ | }} | ||
+ | |} | ||
==Full Post-Processing Curve Table== | ==Full Post-Processing Curve Table== |
Revision as of 10:55, 24 April 2023
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Shooting Accuracy is a stat: Base chance to not miss per cell of shot distance. Chance to hit is also affected by many other factors. A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target. Its minimum allowed value is 0%. Its default value is 0%.
Factors
- Shooting skill
- Sight: 12x importance—capped at 200% efficiency here.
- Manipulation: 8x importance—capped at 100% efficiency here
- Traits:
- Trigger happy: −5.0
- Careful shooter: +5.0
- Gunlink +3.0
- Shoot Frenzy (Inspiration): +8.0
- Shooting specialist role: +7.0
- Shooting specialist's Marksman Command: +4.0
- Leader's Combat Command: +3.0
- Post-processing curve
Shooting accuracy is capped at 99.9% per tile, though this value is only achievable with both the Royalty and Ideology DLCs.
- +20 from 20 Shooting skill
- +12 from 200% Sight
- +0 from 100% Manipulation
- +5 from Careful Shooter
- +3 from Gunlink
- +8 from Shoot Frenzy (Inspiration)
- +7 from Shooting specialist role
- +4 from another Shooting specialist's Marksman Command
- +3 from a nearby Leader's Combat Command
This results in a total of 62, which the post-processing curve translates into a 99.9% value.
Analysis
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
Skill Level | Standard | Careful Shooter | Trigger-Happy | Skill Level | Standard | Careful Shooter | Trigger-Happy |
---|---|---|---|---|---|---|---|
0 | 89% | 94.5% | 84% | - | - | - | - |
1 | 91% | 95% | 85% | 11 | 97.25% | 98.333% | 95% |
2 | 93% | 95.5% | 86% | 12 | 97.5% | 98.5% | 95.5% |
3 | 93.5% | 96% | 87% | 13 | 97.75% | 98.666% | 96% |
4 | 94% | 96.5% | 88% | 14 | 98% | 98.833% | 96.5% |
5 | 94.5% | 97% | 89% | 15 | 98.167% | 99% | 97% |
6 | 95% | 97.25% | 91% | 16 | 98.333% | 99.125% | 97.25% |
7 | 95.5% | 97.5% | 93% | 17 | 98.5% | 99.25% | 97.5% |
8 | 96% | 97.75% | 93.5% | 18 | 98.666% | 99.313% | 97.75% |
9 | 96.5% | 98% | 94% | 19 | 98.833% | 99.375% | 98% |
10 | 97% | 98.167% | 94.5% | 20 | 99% | 99.438% | 98.167% |
Note that shooting accuracy for the pawn has exponential decay calculated per tile, meaning that a small increase (even 1%) in shooting accuracy will have a significant effect at longer ranges.
For example:
- A colonist with shooting accuracy of 99% has a base accuracy of 72.5% against a target 32 tiles away (0.9932 = 0.7249)
- With 98% accuracy, the base accuracy against the same target becomes only 52.4% (0.9832 = 0.5239).
DPS Impact by Skill |
---|
Full Post-Processing Curve Table
Modified Shooting skill | Shooting Accuracy per Tile[1] |
---|---|
-20 | 70.000% |
-10 | 80.000% |
-6 | 83.000% |
-4 | 85.000% |
-2 | 87.000% |
0 | 89.000% |
2 | 93.000% |
4 | 94.000% |
6 | 95.000% |
8 | 96.000% |
10 | 97.000% |
12 | 97.500% |
14 | 98.000% |
16 | 98.333% |
18 | 98.666% |
20 | 99.000% |
22 | 99.250% |
26 | 99.500% |
30 | 99.650% |
40 | 99.800% |
60 | 99.900% |
- ↑ \RimWorld\Data\Core\Defs\Stats\Stats_Pawns_Combat.xml
Version history
- 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.