Difference between revisions of "Incoming Damage Multiplier"
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(Created page with "{{Stub|reason=This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages}} Tough Robust Metal...") |
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{{Stub|reason=This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages}} | {{Stub|reason=This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages}} | ||
+ | {{Stat | ||
+ | | default base value = 1 | ||
+ | | hide at value = 1 | ||
+ | | min value = 0 | ||
+ | | to string style = PercentZero | ||
+ | | description = A multiplier on all incoming damage. | ||
+ | }} | ||
[[Tough]] | [[Tough]] | ||
[[Robust]] | [[Robust]] |
Revision as of 02:14, 30 May 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is missing almost entirely. Needs to be turned into an actual page, but also needs to be linked to by the relevant pages. |
Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.
Tough Robust Metalblood from the Metalblood serum and metalblood heart Ghoul plating