Difference between revisions of "Template:Gear List/doc"

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m
m (usage of the format by itself and with the template, also included tables of apparel, weapons, and tech)
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Currently this formatting template is planned to be moved to a subpage, where this main page will instead hold an #ask query based template, not unlike [[Template:Tag List]], with a output format like [[Template:Icon List]].
 
Currently this formatting template is planned to be moved to a subpage, where this main page will instead hold an #ask query based template, not unlike [[Template:Tag List]], with a output format like [[Template:Icon List]].
 +
 +
Example of just using the subpage template formatting:
  
 
  <nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]]
 
  <nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]]
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| sep = ,<br />
 
| sep = ,<br />
 
}}
 
}}
 +
 +
Example of using the combined formatting and template:
 +
 +
<nowiki>{{Gear List|WeaponTags|ShortShots|Neolithic}}</nowiki>
 +
{{Gear List|WeaponTags|ShortShots|Neolithic}}
  
 
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
 
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
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=== Apparel ===
 
=== Apparel ===
Apparel may have quality and/or stuffability.
+
Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like [[Property:Layer|Layer]], [[Property:Coverage|Coverage]], and [[Property:Tags|Tags]]. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical.
 +
 
 +
{{#ask:[[Tags::+]]
 +
| ?Market Value Base# = Approx. Value
 +
| ?Has Quality
 +
| ?Stuff Tags
 +
| format = table
 +
| sort = Market Value Base
 +
| limit = 100
 +
}}
  
 
=== Weapons ===
 
=== Weapons ===
Weapons may have quality and/or stuffability.
+
Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using [[Property:WeaponTags|WeaponTags]] primarily to define available weapons, which makes it rather practical to use the combined template.
 +
 
 +
{{#ask:[[WeaponTags::+]]
 +
| ?Market Value Base# = Approx. Value
 +
| ?Has Quality
 +
| ?Stuff Tags
 +
| format = table
 +
| sort = Market Value Base
 +
| limit = 100
 +
}}
  
 
=== Tech / Hediffs ===
 
=== Tech / Hediffs ===
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.
+
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable.
 +
 
 +
{{#ask:[[TechHediffsTags::+]]
 +
| ?Market Value Base# = Market Value
 +
| format = table
 +
| sort = Market Value Base
 +
| limit = 100
 +
}}
  
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<includeonly>[[Category:Templates]]</includeonly>
 
<includeonly>[[Category:Templates]]</includeonly>

Revision as of 05:52, 17 August 2024

Overview

Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon, text link, and applicable DLC icon for each item (Having the ability to hide DLC icons based on the categories of the page the template is used on would be nice. We don't need 300 little Royalty icons within the Empire pawn kinds table now do we?).

Currently this formatting template is planned to be moved to a subpage, where this main page will instead hold an #ask query based template, not unlike Template:Tag List, with a output format like Template:Icon List.

Example of just using the subpage template formatting:

{{#ask: [[WeaponTags::ShortShots||Neolithic]]
| format = template
| template = Gear List/Items
| link = none
| default = None
| limit = 10
| sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC
| sep = ,<br />
}}

ShortBow.png Short bow,
Flamebow.png Flamebow Content added by the Biotech DLC,
RecurveBow.png Recurve bow,
GreatBow.png Greatbow,
Pila.png Pila,
Machine pistol.png Machine pistol,
Pump shotgun.png Pump shotgun,
HeavySMG.png Heavy SMG,
ChainShotgun.png Chain shotgun

Example of using the combined formatting and template:

{{Gear List|WeaponTags|ShortShots|Neolithic}}

ShortBow.png Short bow, Flamebow.png Flamebow Content added by the Biotech DLC, RecurveBow.png Recurve bow, GreatBow.png Greatbow, Pila.png Pila, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun

An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.

If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| format = template
| template = Gear List/Items
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item bionic.png Bionic stomach, Health item prosthetic.png Power claw, Health item bionic.png Bionic eye, Health item bionic.png Bionic leg, Health item bionic.png Bionic spine, Health item bionic.png Bionic tongue, Health item bionic.png Bionic ear, Health item prosthetic.png Joywire, Health item bionic.png Bionic arm, Health item bionic.png Bionic jaw, Health item bionic.png Bionic heart, Health item prosthetic.png Painstopper, Health item bionic.png Detoxifier kidney Content added by the Biotech DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC, Health item bionic.png Immunoenhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Reprocessor stomach Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Toughskin gland Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Stoneskin gland Content added by the Royalty DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Armorskin gland Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Cochlear implant

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| format = template
| template = Gear List/Items
| link = none
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Health item bionic.png Bionic tongue, Health item prosthetic.png Joywire, Health item prosthetic.png Power claw, Health item prosthetic.png Painstopper, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

Demonstration that tech tags and market value are properly interpreted:

{{#ask: [[TechHediffsTags::Simple||Advanced]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Painstopper (tags: Advanced, value: 220), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260), Cochlear implant (tags: Simple, value: 220)

{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
| ?TechHediffsTags# = tags
| ?Market Value Base# = value
| format = list
| sort = TechHediffsTags, From DLC
| sep = , 
}}

Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)

Budget

Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).

Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.

Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.

Quality

By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.

For reference, here are the full length and shorthand strings for quality categories:

  • awful
    • awfl
  • poor
    • poor
  • normal
    • norm
  • good
    • good
  • excellent
    • exc
  • masterwork
    • mast
  • legendary
    • legd

Stuff

Applicable for certain weapons and apparel.

Apparel

Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like Layer, Coverage, and Tags. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical.

 Approx. ValueHas QualityStuff Tags
Ceremonial hoodtrueFabric
Heavy bandoliertrueFabric
Leathery
Kid pantstrueLeathery
Fabric
CoronettrueMetallic
T-shirttrueLeathery
Fabric
Gray surface
Visage masktrueWoody
Metallic
Prestige robetrueLeathery
Fabric
PantstrueLeathery
Fabric
CrowntrueMetallic
HoodtrueFabric
Leathery
Plate armortrueMetallic
Woody
SashtrueFabric
Leathery
Kid shirttrueFabric
Leathery
CorsettrueLeathery
Fabric
Bowler hattrueLeathery
Fabric
Kid tribalweartrueLeathery
Fabric
Lichen-covered soil
Ladies hattrueLeathery
Fabric
DustertrueLeathery
Fabric
CapetrueLeathery
Fabric
TribalweartrueLeathery
Fabric
Flak helmettrueMetallic
BerettrueLeathery
Fabric
ParkatrueLeathery
Fabric
Kid helmettrueMetallic
Soil
Kid rompertrueFabric
Leathery
Top hattrueLeathery
Fabric
JackettrueLeathery
Fabric
BroadwraptrueFabric
Stellic crowntrueMetallic
TuquetrueFabric
Kid parkatrueLeathery
Fabric
Formal vesttrueLeathery
Fabric
Button-down shirttrueLeathery
Fabric
Flesh
HeadwraptrueFabric
Simple helmettrueMetallic
Formal shirttrueLeathery
Fabric
Cowboy hattrueLeathery
Fabric
Smooth stone5
Bridge20
Ritual mask46trueBioferrite
Gas mask106true
Tox pack132
Firefoam pop pack143
Smokepop pack166
Flak vest225true
Flak pants225true
Psychic foil helmet250true
Flak jacket290true
Gunlink345false
Shield belt390true
Eltex shirt400true
Low-shield pack430
Eltex vest500true
Eltex helmet500true
Eltex skullcap500true
Recon helmet525true
Eltex robe600true
Marine helmet635true
Jump pack645true
Prestige recon helmet715true
Prestige marine helmet850true
Toughskin gland1030
Prestige cataphract helmet1155true
Armorskin gland1475
Recon armor1540true
Stoneskin gland1920
Prestige recon armor1975true
Marine armor2035true
Prestige marine armor2530true
Prestige cataphract armor3930true
Mechlord helmet5335true
Mechlord suit6895true

Weapons

Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using WeaponTags primarily to define available weapons, which makes it rather practical to use the combined template.

 Approx. ValueHas QualityStuff Tags
ClubfalseMetallic
Woody
Stony
MacetrueMetallic
Woody
LongswordtrueMetallic
Woody
IkwatrueMetallic
Woody
WarhammertrueMetallic
Woody
Breach axetrueMetallic
GladiustrueMetallic
Woody
SpeartrueMetallic
Woody
AxetrueMetallic
Woody
KnifetrueMetallic
Tactical turret0
Flamebow45true
Short bow45true
Nerve spiker62true
Recurve bow66true
Greatbow104true
Pila109true
Revolver135true
Autopistol139true
Beam graser144false
Machine pistol220true
Molotov cocktails245false
Pump shotgun255true
Bolt-action rifle255true
Frag grenades265false
Tox grenades315false
EMP grenades315false
Incendiary launcher340true
Heavy SMG355true
Toxbomb launcher380true
Smoke launcher380false
Chain shotgun405true
LMG425true
Hellcat rifle480true
Assault rifle480true
Spiner500false
EMP launcher505true
Incinerator530false
Sniper rifle530true
War urchin800
Militor800
Mini-shotgun1000false
Triple rocket launcher1000false
Mini-flameblaster1000false
Slugthrower1000false
Doomsday rocket launcher1000false
Charge rifle1010true
Minigun1160true
Centipede blaster1200
Lancer1200
Scorcher1200
Centipede burner1200
Centipede gunner1200
Pikeman1200
Legionary1200
Tesseron1200
Charge lance1355true
Heavy charge blaster1400false
Thump cannon1400false
Toxic needle gun1400false
Hellsphere cannon1400false
Needle gun1400false
Needle launcher1400false
Inferno cannon1400false
Apocriton1600
Diabolus1600
Zeushammer2000true
Eltex staff2000true
Monosword2000true
Plasmasword2000true
Persona monosword3000true
Persona zeushammer3000true
Persona plasmasword3000true

Tech / Hediffs

Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable.

 Market Value
Denture0
Wooden foot1.2
Peg leg1.2
Wooden hand1.2
Ghoul barbs48
Ghoul plating85
Corrosive heart95
Adrenal heart95
Metalblood heart95
Basic subcore200
Mindscrew210
Cochlear implant220
Painstopper220
Joywire220
Prosthetic heart230
Prosthetic leg260
Prosthetic arm260
Standard subcore300
Hand talon355
Knee spike355
Venom talon355
Elbow blade355
Venom fangs355
Power claw385
Drill arm425
Field hand425
Bionic tongue565
Aesthetic nose585
Bionic stomach785
Bionic ear785
Gastro-analyzer830
Aesthetic shaper830
Coagulator830
Detoxifier lung925
Psychic reader1000
Psychic sensitizer1000
High subcore1000
Love enhancer1030
Bionic eye1030
Toughskin gland1030
Neurocalculator1030
Bionic spine1030
Healing enhancer1030
Bionic leg1030
Nuclear stomach1030
Circadian assistant1030
Immunoenhancer1030
Bionic jaw1030
Circadian half-cycler1030
Bionic arm1030
Learning assistant1030
Reprocessor stomach1030
Psychic harmonizer1030
Bionic heart1030
Sterilizing stomach1030
Detoxifier kidney1080
Armorskin gland1475
Revenant vertebrae1895
Stoneskin gland1920