Difference between revisions of "Market Value Ignoring Hitpoints"
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− | {{Verified|1.5.4104}}{{Stat | + | {{See also|Market Value}}{{Verified|1.5.4104}}{{Stat |
| def name = MarketValueIgnoreHp | | def name = MarketValueIgnoreHp | ||
| label = market value ignoring hitpoints | | label = market value ignoring hitpoints | ||
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| parts = StatPart_Quality, StatPart_WornByCorpse, StatPart_IsCorpseFresh, StatPart_WeaponTraitsMarketValueOffset, StatPart_Biocoded, StatPart_ReloadMarketValue, StatPart_Genes | | parts = StatPart_Quality, StatPart_WornByCorpse, StatPart_IsCorpseFresh, StatPart_WeaponTraitsMarketValueOffset, StatPart_Biocoded, StatPart_ReloadMarketValue, StatPart_Genes | ||
}} | }} | ||
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== Stat Parts == | == Stat Parts == |
Latest revision as of 06:44, 25 September 2024
Market Value Ignoring Hitpoints is a stat: Its minimum allowed value is 0 .
Stat Parts[edit]
Quality[edit]
For items with quality, their Market Value is multiplied by these values depending on quality:
Quality | Factor | Max Gain |
---|---|---|
Awful | ×50% | - |
Poor | ×75% | - |
Normal | ×100% | - |
Good | ×125% | +500 |
Excellent | ×150% | +1000 |
Masterwork | ×250% | +2000 |
Legendary | ×500% | +3000 |
Worn By Corpse[edit]
If apparel is tainted, Market Value is multiplied by 10%.
Is Corpse Fresh[edit]
If a corpse is not fresh, Market Value is multiplied by 0, (i.e. it has no value).
Weapon Traits Market Value Offset[edit]
Certain persona weapon traits have offsets to Market Value:
Biocoded[edit]
If a weapon is biocoded, Market Value is multiplied by 0, (i.e. it has no value).
Reload Market Value[edit]
If an item is reloadable, the Base Market Value of the item used for ammo will be multiplied by the maximum amount needed to reload the item (the amount that will fully reload the item). This value is subtracted from the market value.
If an item is destroyed when empty (i.e. it has charges but can't be reloaded), then the market value is multiplied by the ratio of remaining charges to maximum charges. If the market value is negative, it will be adjusted to 0.
Genes[edit]
This section relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Market Value is multiplied by the following factors: Number of Genes Factor, Archite Cost Factor, and Gene Market Value Factors
Number of Genes Factor = The larger value of: 3.5 - (0.5 × Total Gene Count) and 0.5
Total Gene Count | Number of Genes Factor |
---|---|
0 | 3.5 |
1 | 3 |
2 | 2.5 |
3 | 2 |
4 | 1.5 |
5 | 1 |
6+ | 0.5 |
Archite Cost Factor = 1 + (3 × Total Archite Count)
Gene Market Value Factors:
Gene | Market Value Factor |
---|---|
Never sleep | ×125% |
Fire spew | ×150% |
Piercing spine | ×150% |
Acid spray | ×150% |
Resurrect | ×150% |
Superfast wound healing | ×125% |
Super immunity | ×125% |
Deathless | ×200% |
Archite metabolism | ×150% |
All available Gene Market Value Factors are multiplied by each other before being used as a factor.