Difference between revisions of "Minimum Containment Strength"
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Latest revision as of 17:42, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: StatWorker_MinimumContainmentStrength. |
See also: Containment Strength
Minimum Containment Strength is a stat: The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. Its default value is 0.
Bases[edit]
Entity | Minimum Containment Strength |
Category |
---|---|---|
Bulbfreak | 75 | Basic |
Chimera | 70 | Advanced |
Devourer | 90 | Advanced |
Fingerspike | 20 | Basic |
Ghoul | 35 | Basic |
Gorehulk | 60 | Basic |
Metalhorror | 110 | Advanced |
Noctol | 60 | Advanced |
Revenant | 80 | Advanced |
Shambler | 25 | Basic |
Sightstealer | 30 | Basic |
Toughspike | 50 | Basic |
Trispike | 40 | Basic |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. |
|
|
- | 9999 |
Version history[edit]
- Anomaly (DLC) Release - Added.