Difference between revisions of "Shield Max Energy"

From RimWorld Wiki
Jump to navigation Jump to search
m (Remaining Stat Template data, Ask query table, Stat Parts, and Stat Def Data table)
(No double breaks)
 
Line 4: Line 4:
 
| def name = EnergyShieldEnergyMax
 
| def name = EnergyShieldEnergyMax
 
| label = Shield max energy
 
| label = Shield max energy
| description = The maximum energy a [[shield]] can have at one time.<br/><br/>More energy absorbs more damage.
+
| description = The maximum energy a [[shield]] can have at one time.<br/>More energy absorbs more damage.
 
| min value = 0
 
| min value = 0
 
| to string style = PercentZero
 
| to string style = PercentZero

Latest revision as of 06:42, 23 October 2024

Shield Max Energy is a stat: The maximum energy a shield can have at one time.
More energy absorbs more damage. Its minimum allowed value is 0%.

Bases[edit]

  • Thing Base
    Shield belt Shield belt 110%
    Heavy shield unit Heavy shield unit Content added by the Biotech DLC 400%
    Legionary Legionary Content added by the Biotech DLC 150%
    Tunneler Tunneler Content added by the Biotech DLC 250%
    Apocriton Apocriton Content added by the Biotech DLC 150%
    Centurion Centurion Content added by the Biotech DLC 300%
    War queen War queen Content added by the Biotech DLC 300%
  • Stat Parts[edit]

    Quality[edit]

  • Quality Factor
    Awful ×60%
    Poor ×80%
    Normal ×100%
    Good ×120%
    Excellent ×140%
    Masterwork ×170%
    Legendary ×210%
  • Shield belt max energy depending on quality:

    Quality Shield
    Max
    Energy
    Awful 66%
    Poor 88%
    Normal 110%
    Good 132%
    Excellent 154%
    Masterwork 187%
    Legendary 231%
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      EnergyShieldEnergyMax
    • Label:
      Shield max energy
    The maximum energy a shield can have at one time.

    More energy absorbs more damage.
    • Display Order:
      30
    • Def Name:
      Apparel
    • Label:
      Apparel
    • Display All By Default:
      false
    • Min Value: 0%
    • To String Style: PercentZero
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×60%
        • Factor Poor: ×80%
        • Factor Normal: ×100%
        • Factor Good: ×120%
        • Factor Excellent: ×140%
        • Factor Masterwork: ×170%
        • Factor Legendary: ×210%
    70

    Version history[edit]