Difference between revisions of "Hunting Stealth"

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In effect, this caps hunting stealth at 90%.
 
In effect, this caps hunting stealth at 90%.
  
{|class = "wikitable" style="text-align: center;"
+
 
![[Skills#Shooting|Shooting]] + [[Skills#Animals|Animals]] skill
+
{| class = "wikitable" width="180" style="text-align: center;"
!Hunting Stealth (100% [[Moving]])
+
! rowspan=2 | [[Skills#Shooting|Shooting]] + [[Skills#Animals|Animals]] Skill Level
 +
! colspan=3 | Hunting Stealth  
 
|-
 
|-
|0
+
! 100% Moving
|0%
+
! 125% Moving
 +
! 150% Moving
 
|-
 
|-
|4
+
| 0
|50%
+
| 0%
 +
| 0%
 
|-
 
|-
|8
+
| 4
|75%
+
| 50%
 +
| ?
 +
| ?
 
|-
 
|-
|20
+
| 8
|80%
+
| 75%
 +
| ?
 +
| ?
 
|-
 
|-
|40
+
| 20
|90%
+
| 80%
 +
| ?
 +
| ?
 +
|-
 +
| 40
 +
| 90%
 +
| ?
 +
| ?
 
|}
 
|}
  
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 01:09, 29 March 2022

Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. Its default value is 100%.

Factors

  • Shooting: 0% plus 5% per skill level.
  • Animals: 0% plus 5% per skill level.
  • Moving: 100% importance. No max

Post-Processing Curve

Hunting stealth is affected by a post-processing curve that has points:

  • (0.0, 0.0)
  • (0.1, 0.5)
  • (0.2, 0.75)
  • (0.5, 0.8)
  • (1.0, 0.9)

In effect, this caps hunting stealth at 90%.


Shooting + Animals Skill Level Hunting Stealth
100% Moving 125% Moving 150% Moving
0 0% 0%
4 50% ? ?
8 75% ? ?
20 80% ? ?
40 90% ? ?