Difference between revisions of "Moving"
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(→Factors: Pelvis and Spine can’t be improved above 100%) |
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**[[Bionic leg]]. 125% part efficiency for +12.5% Moving. | **[[Bionic leg]]. 125% part efficiency for +12.5% Moving. | ||
**[[Archotech leg]]. 150% part efficiency for +25% Moving. | **[[Archotech leg]]. 150% part efficiency for +25% Moving. | ||
− | * Pelvis part efficiency. 100% importance for each leg, no allowed defect. | + | * Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) |
− | * Spine part efficiency. 100% importance for each leg, no allowed defect. | + | * Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively) |
===Offsets=== | ===Offsets=== |
Revision as of 09:43, 23 November 2021
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Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Hunting Stealth | Stat | 1 | - | This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. |
Melee Dodge Chance | Stat | 18 | - | Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. |
Move Speed | Stat | 1 | - | Speed of movement in cells per second. |
Factors
Factors
The following factors affect Moving.
- Consciousness: 100% importance, no allowed defect. No Max
- Blood Pumping: 20% importance, no allowed defect. No Max
- Breathing: 20% importance, no allowed defect. No Max
- Leg part efficiency. 50% importance for each leg, no allowed defect. No Max
- Bionic leg. 125% part efficiency for +12.5% Moving.
- Archotech leg. 150% part efficiency for +25% Moving.
- Pelvis part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
- Spine part efficiency. 100% importance for each leg, no allowed defect. 100% Max (effectively)
Offsets
- Go-juice: +50%
- Yayo: +15%
- Luciferium: +5%
- Fast mover persona trait : +15%