Difference between revisions of "Consciousness"

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(Achievable max is 140%)
(→‎Factors: Calculated pain formula from ingame testing)
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== Factors ==
 
== Factors ==
 
The following factors affect {{PAGENAME}}.
 
The following factors affect {{PAGENAME}}.
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max
+
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max.
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max
+
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max.
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max
+
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max.
* [[Pain]]: ??
+
* [[Pain]]: The pain factor can be calculated as follows: <code>IF (-0.45 × Pain + 105) < 100% THEN (-0.45 × Pain + 105) ELSE 100%</code>
 
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
 
** [[Joywire]]: part efficiency offset {{--|20%}}
 
** [[Joywire]]: part efficiency offset {{--|20%}}

Revision as of 14:53, 26 November 2021

Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.

It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero. The maximum possible Consciousness capacity is 140% with a healthy pawn high on go-juice, luciferium and wake-up.

NameTypeWeightMaxDescription
EatingCapacity1-A character's ability to eat.
ManipulationCapacity1-How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingCapacity11How well a character can move around. Directly affected by consciousness.
TalkingCapacity1-A character's capacity of speech. Directly affected by consciousness.
Reading SpeedStat1A multiplier on how fast this person can read.

Factors

The following factors affect Consciousness.

  • Blood Pumping: 20% importance, no allowed defect. 100% Max.
  • Breathing: 20% importance, no allowed defect. 100% Max.
  • Blood filtration: 10% importance, no allowed defect. 100% Max.
  • Pain: The pain factor can be calculated as follows: IF (-0.45 × Pain + 105) < 100% THEN (-0.45 × Pain + 105) ELSE 100%
  • Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
    • Joywire: part efficiency offset −20%
  • Beer (high)
    • Tipsy: x90%
    • Drunk: x65%
    • Hammered: x10%
  • Psychite hangover (Flake/Yayo/Psychite tea): x80%
  • Cryptosleep sickness: x80%
  • Food poisoning
    • Recovering and Inital: x60%
    • Major: x50%
  • Heart attack painful: x50%

Offsets

The following offsets affect Consciousness.

Limits