Difference between revisions of "Eating"

From RimWorld Wiki
Jump to navigation Jump to search
(Page should not, and cannot be moved. Its a core capacity and one of the set (i.e. where people would look for it because everything else is there), doing so would break existing wiki infrastructure and would remove future proofing, and the information is only tangentially important to the location - it has a narrow effect on saturation, but needs this amount of detail which would bloat that page instead.)
Tag: Undo
m (link Saturation)
Line 5: Line 5:
 
}}
 
}}
  
Eating is a function of a human's or animal's body provided by the jaw and tongue. It is a major factor of [[Eating Speed]] and is therefore critical to allowing pawns to maintain their [[Saturation]] and prevent them from [[Malnutrition|starving]].
+
'''Eating''' is a function of a human's or animal's body provided by the jaw and tongue, and is directly tied to [[saturation]], aka "hunger", which is the game mechanic to determine the need to eat. It is a major factor of [[Eating Speed]] and is therefore critical to allowing pawns to maintain their [[Saturation]] and prevent them from [[Malnutrition|starving]].
  
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Eating capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Eating capacity is 150% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], and having used a [[neural supercharger]]{{IdeologyIcon}} to buff [[Consciousness]].

Revision as of 06:01, 3 February 2022

Eating is a pawn capacity: A character's ability to eat.

Eating is a function of a human's or animal's body provided by the jaw and tongue, and is directly tied to saturation, aka "hunger", which is the game mechanic to determine the need to eat. It is a major factor of Eating Speed and is therefore critical to allowing pawns to maintain their Saturation and prevent them from starving.

At the time of writing, the maximum possible Eating capacity is 150% with a healthy pawn high on go-juice, luciferium and wake-up, and having used a neural superchargerContent added by the Ideology DLC to buff Consciousness.

Affected stats

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. ?% importance, 0% allowed defect. ? Max
  • Tongue part efficiency. 50% importance, 0% allowed defect. ? Max