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− | {{Define|Metal | + | {{Infobox main|Metal |
− | | category = Metallic | + | | name = Gold |
| + | | image = Gold.png|Gold |
| | description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold. | | | description = The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold. |
| + | <!-- Base Stats --> |
| + | | type = Material |
| + | | type2 = Metal |
| + | | stuff category = Metallic |
| + | | marketvalue = 10 |
| + | | beauty = -4 |
| + | | mass base = 0.008 |
| + | | stack limit = 500 |
| + | | path cost = 15 |
| + | | rotatable = false |
| + | | terrain affordance = Medium |
| + | <!-- Stat Modifiers --> |
| + | | beauty factor = 4 |
| + | | beauty offset = 20 |
| + | | work to make factor = 0.9 |
| + | | work to build factor = 0.9 |
| + | | max hit points factor = 0.6 |
| + | | flammability factor = 0.4 |
| + | | armor - sharp factor = 0.72 |
| + | | armor - blunt factor = 0.36 |
| + | | armor - heat factor = 0.36 |
| + | | insulation - cold factor = 3 |
| + | | insulation - heat factor = 0 |
| + | | melee blunt damage factor = 1.15 |
| + | | melee sharp damage factor = 0.75 |
| + | | melee cooldown factor = 1 |
| + | | door opening speed factor = 1 |
| + | | rest effectiveness factor = 1 |
| + | <!-- Technical --> |
| + | | def name = Gold |
| + | | stuff adjective = golden |
| + | <!-- Unused --> |
| + | | always haulable = true |
| | color = (255,235,122) | | | color = (255,235,122) |
− | | always haulable = true
| |
| | construct effect = ConstructMetal | | | construct effect = ConstructMetal |
− | | def name = Gold
| |
| | draw gui overlay = true | | | draw gui overlay = true |
| | graphic class = Graphic_Single | | | graphic class = Graphic_Single |
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| | label = gold | | | label = gold |
| | parent name = ResourceBase | | | parent name = ResourceBase |
− | | path cost = 15
| |
| | resource readout priority = Middle | | | resource readout priority = Middle |
− | | rotatable = false
| |
| | selectable = true | | | selectable = true |
| | small volume = true | | | small volume = true |
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| | sound impact stuff = BulletImpactMetal | | | sound impact stuff = BulletImpactMetal |
| | sound interact = Silver_Drop | | | sound interact = Silver_Drop |
− | | stack limit = 500
| |
− | | stuff adjective = golden
| |
− | | thing class = ThingWithComps
| |
| | sound melee hit blunt = MeleeHit_Metal_Blunt | | | sound melee hit blunt = MeleeHit_Metal_Blunt |
| | sound melee hit sharp = MeleeHit_Metal_Sharp | | | sound melee hit sharp = MeleeHit_Metal_Sharp |
| + | | thing class = ThingWithComps |
| | use hit points = false | | | use hit points = false |
− | | beauty base = -4
| |
− | | beauty factor = 4
| |
− | | beauty offset = 20
| |
− | | flammability factor = 0.4
| |
− | | market value base = 10
| |
− | | max hit points factor = 0.6
| |
− | | melee blunt damage factor = 1.15
| |
− | | melee cooldown factor = 1
| |
− | | melee sharp damage factor = 0.75
| |
− | | work to make factor = 0.9
| |
− | | work to build factor = 0.9
| |
− | | mass = 0.008
| |
− | | armor - sharp factor = 0.72
| |
− | | armor - blunt factor = 0.36
| |
− | | armor - heat factor = 0.36
| |
− | | rest effectiveness factor = 1
| |
− | | door opening speed factor = 1
| |
| | volume = 0.1 | | | volume = 0.1 |
− | | insulation - cold factor = 3
| |
− | | insulation - heat factor = 0
| |
− | | terrain affordance needed = Medium
| |
| }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics. | | }}{{Info|'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.}} Too soft (and valuable) for simple weaponry, it is prized for both art and electronics. |
| | | |
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 10
- Stack Limit
- 500
- Mass
- 0.008 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15 (46%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×4
- Beauty Offset
- +20
- Work To Make Factor
- ×0.9
- Work To Build Factor
- ×0.9
- Max Hit Points
- ×0.6
- Flammability
- ×0.4
- Armor - Sharp
- ×0.72
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.15
- Melee Sharp Damage
- ×0.75
- Melee Cooldown
- ×1
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- Color
- (255,235,122)
- Stuff Adjective
- golden
- Small Volume
- true
Gold is a very beautiful and valuable resource. Too soft (and valuable) for simple weaponry, it is prized for both art and electronics.
Gold is necessary to build items needed for tech progression, namely the multi-analyzer, advanced components, and various parts of the ship. It is also used in royal beds, reliquaries , grand meditation thrones , and the various prestige armors .
Acquisition
Most traders will have some gold for sale, as will all settlements. Gold is sometimes found on the bodies of raiders, as well as the Ancients found in random cryptosleep caskets. Gold can rarely be found from mining gold veins or drilling with deep drills.
Ore
Gold ore tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 gold, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Analysis
Gold is best used on anything with a quality multiplier: golden sculptures are among the most valuable items in the game and will generate far more beauty/wealth per gold than gold tile or golden workstations. Gold is very expensive, however, and high quality items made from gold are much more likely to run into the $3500 trade price limit. For this reason one should be cautious when crafting large or grand gold statues, especially using an artistic inspiration, as 1) you could get as much value from a small statue, and 2) traders rarely carry enough silver to purchase one outright, so you will be stuck with trading for items to get your full value out of the showpiece.
Gold can also be used to create extremely beautiful furniture and structures. Gold has both a high beauty offset and multiplier, meaning it's better used on furniture that has an intrinsic beauty stat already.
Usage
Gold is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Multi-analyzer
|
40 + 50 + 20 + 8
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Sensor cluster
|
140 + 4 + 6 + 6
|
Building - Ship
|
Ship computer core
|
150 + 4 + 70 + 1
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Advanced component
|
1 + 20 + 10 + 3
|
Crafted resources
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Gold tile
|
70
|
Floor
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige cataphract helmet
|
75 + 1 + 90
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige marine helmet
|
50 + 1 + 50
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Prestige recon helmet
|
40 + 1 + 40
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|