Difference between revisions of "Arrest Success Chance"
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(Template:Stat Factors Table) |
(Undo revision 103146 by Ickputzdirwech (talk) - template doesn't control for limits atm, and manip is limited to 100%. Fixing template now, but page shouldn't be wrong in the meantime) Tag: Undo |
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Line 2: | Line 2: | ||
| default base value = 1 | | default base value = 1 | ||
| min value = 0.6 | | min value = 0.6 | ||
− | | max value = 1 | + | | max value = 1.0 |
| to string style = PercentTwo | | to string style = PercentTwo | ||
| description = How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. | | description = How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. | ||
}} | }} | ||
− | == Factors == | + | ==Factors== |
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.6|60%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, 5% allowed defect. [[Manipulation Limit::1|100%]] max | ||
Line 13: | Line 13: | ||
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn. | Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn. | ||
− | {{ | + | {| class = "wikitable" width="180" style="text-align: center;" |
− | + | ! Social Skill Level | |
+ | ! Arrest Success Chance | ||
+ | |- | ||
+ | | 0 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 1 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 2 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 3 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 4 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 5 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 6 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 7 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 8 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 9 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 10 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 11 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 12 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 13 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 14 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 15 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 16 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 17 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 18 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 19 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 20 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 23:50, 24 April 2022
Arrest Success Chance is a stat: How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance. Its minimum allowed value is 60%. Its maximum allowed value is 100%. Its default value is 100%.
Factors
- Social: 60% plus 7.5% per skill level.
- Manipulation: 90% importance, 5% allowed defect. 100% max
Thus, a healthy pawn of Social level of 6 or above will have a 100% chance to arrest a pawn. There is a minimum of 60%, meaning even a pawn with 0% manipulation and 0 Social still has a 60% chance to successfully arrest a pawn.
Social Skill Level | Arrest Success Chance |
---|---|
0 | 60% |
1 | 68% |
2 | 75% |
3 | 83% |
4 | 90% |
5 | 98% |
6 | 105% |
7 | 113% |
8 | 120% |
9 | 128% |
10 | 135% |
11 | 143% |
12 | 150% |
13 | 158% |
14 | 165% |
15 | 173% |
16 | 180% |
17 | 188% |
18 | 195% |
19 | 203% |
20 | 210% |