Difference between revisions of "Consciousness"
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== Factors == | == Factors == | ||
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=== Base Factors === | === Base Factors === | ||
''Consciousness'' is mainly affected by the following factors: | ''Consciousness'' is mainly affected by the following factors: |
Revision as of 00:08, 24 March 2023
Consciousness, called Data Processing on mechanoids, is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. Humans, animals and mechanoids all share the same unconscious and lethality thresholds.
At the time of writing, the maximum possible Consciousness capacity is 170% with a healthy pawn high on go-juice, luciferium and wake-up, having used a neural supercharger, with any level of pollution stimulus and a psychic bond with a pawn on the same map.
Affected stats
Consciousness itself doesn't have any direct effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most stats a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating | Capacity | 1 | - | A character's ability to eat. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. |
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Painshock threshold missing. |
Base Factors
Consciousness is mainly affected by the following factors:
- Blood Pumping: 20% importance, no allowed defect. 100% Max.
- Breathing: 20% importance, no allowed defect. 100% Max.
- Blood filtration: 10% importance, no allowed defect. 100% Max.
- Pain: The pain offset can be calculated as follows:
IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]
- Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.
- More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.
- Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
- Joywire: part efficiency offset −20%
Post Factors
The following factors are applied after the Base factors.
- Beer (high)
- Tipsy: ×90%
- Drunk: ×65%
- Hammered: ×50%
- Cryptosleep sickness: ×80%
- Food poisoning
- Recovering: ×60%
- Initial: ×60%
- Major: ×50%
- Heart attack painful: ×50%
- Psychic hangover: ×80%
- Biosculpting sickness: ×80%
- Interupted deathrest: ×80%
- Scanning sickness: ×75%
- Morning sickness: ×80%
Offsets
The following offsets are applied after the Post factors.
- Beer (hangover)
- Slight: −3%
- Strong: −8%
- Pounding: −18%
- Alcohol withdrawal: −20%
- Go-juice:
- High: +20%
- Withdrawal: −20%
- Luciferium high: +10%
- Psychite withdrawal (Flake/Yayo/Psychite tea): −20%
- Smokeleaf joint
- High: −30%
- Withdrawal: −20%
- Wake-up:
- High: +10%
- Withdrawal: −30%
- Blood loss
- Minor: −10%
- Moderate: −20%
- Severe: −40%
- Extreme: −40%
- Toxic buildup
- Initial: −5%
- Minor: −10%
- Moderate: −15%
- Serious: −25%
- Malnutrition
- Trivial: −5%
- Minor: −10%
- Moderate: −20%
- Severe: −30%
- Heatstroke
- Initial: −5%
- Minor: −10%
- Serious: −20%
- Hypothermia
- Shivering: −5%
- Minor: −10%
- Serious: −20%
- Hypothermic slowdown
- Minor: −5%
- Moderate: −20%
- Serious: −40%
- Infection extreme (initial): −5%
- Flu
- Minor: −5%
- Major: −10%
- Extreme: −15%
- Plague
- Minor: −5%
- Major: −20%
- Extreme: −30%
- Malaria
- Minor: −5%
- Major: −12%
- Sleeping sickness
- Minor (initial): −2%
- Minor (advanced): −4%
- Major: −15%
- Extreme (initial): −20%
- Lung rot extreme: −10%
- Resurrection psychosis
- Moderate: −10%
- Advanced: −20%
- Severe: −30%
- Total: −40%
- Psychic breakdown:
- Minor: −25%
- Major: −50%
- Circadian half-cycler: −15%
- Neural supercharger: +10%
- Psychic bond:
- Psychic bond: +15%
- Psychic bond distance: −25%
- Pollution stimulus: +5%
- Infant illness extreme: −5%
- Gene loss shock: −0.05
- Bio-starvation: −25%
Limits
If any of these conditions apply, the Consciousness can not be higher than the given value. Note that it can still be lower.
- Beer (high) blackout: 10% max
- Luciferium need unmet: 80% max
- Blood loss extreme: 10% max
- Anesthetic
- Wearing off: 90% max
- Woozy: 70% max
- Sedated: 1% max
- Catatonic breakdown: 10% max
- Psychic shock: 10% max
- Psychic coma: 10% max
- Brain shock: 10% max
- Toxic buildup extreme: 10% max
- Heart attack debilitating: 10% max
- Drug overdose
- Minor: 50% max
- Major: 10% max
- Malnutrition extreme: 10% max
- Heatstroke extreme: 10% max
- Hypothermia extreme: 10% max
- Hypothermic slowdown extreme: 10% max
- Infection extreme (advanced): 10% max
- Malaria extreme: 10% max
- Sleeping sickness extreme (advanced): 10% max
- Resurrection psychosis catatonic: 10% max
- Psychic breakdown total: 10% max
- Infant illness extreme: 10% max
- Hemogen craving:
- Minor: 90% max
- Major: 80% max
- Extreme: 50% max
- Deathresting: 10% max
- Deathrest exhaustion: 50% max
- Regeneration coma: 10% max
- Xenogermination coma: 10% max
- Chemical dependency:
- Deficiency: 70% max
- Deficiency coma: 10% max
Formula
The formula is as follows:
Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit
The Base factors can be calculated with the following formulas:
Blood Pumping = 1 + ({IF Blood Pumping < 1 THEN Blood Pumping ELSE 1} - 1) × 0.2 Breathing = 1 + ({IF Breathing < 1 THEN Breathing ELSE 1} - 1) × 0.2 Blood Filtration = 1 + ({IF Blood Filtration < 1 THEN Blood Filtration ELSE 1} - 1) × 0.1 Pain = IF (-0.45 × Pain + 1.05) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1