Difference between revisions of "Melee Damage Factor"
Jump to navigation
Jump to search
(Created page with "{{Stub|reason= missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here}} {{Stat}} {{Nav|stats|wide}}") |
|||
Line 1: | Line 1: | ||
{{Stub|reason= missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here}} | {{Stub|reason= missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here}} | ||
{{Stat}} | {{Stat}} | ||
+ | |||
+ | [[Strong melee damage]]{{BiotechIcon}} | ||
+ | [[Ghoul barbs]]{{AnomalyIcon}} | ||
+ | [[Juggernaut serum]]{{AnomalyIcon}} | ||
{{Nav|stats|wide}} | {{Nav|stats|wide}} |
Revision as of 19:20, 7 July 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here. |
Melee Damage Factor is a stat:
Strong melee damage Ghoul barbs Juggernaut serum