Difference between revisions of "Minimum Containment Strength"
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Revision as of 17:42, 3 October 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: StatWorker_MinimumContainmentStrength. |
See also: Containment Strength
Minimum Containment Strength is a stat: The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. Its default value is 0.
Bases
Entity | Minimum Containment Strength |
Category |
---|---|---|
Bulbfreak ![]() |
75 | Basic |
Chimera ![]() |
70 | Advanced |
Devourer ![]() |
90 | Advanced |
Fingerspike ![]() |
20 | Basic |
Ghoul ![]() |
35 | Basic |
Gorehulk ![]() |
60 | Basic |
Metalhorror ![]() |
110 | Advanced |
Noctol ![]() |
60 | Advanced |
Revenant ![]() |
80 | Advanced |
Shambler ![]() |
25 | Basic |
Sightstealer ![]() |
30 | Basic |
Toughspike ![]() |
50 | Basic |
Trispike ![]() |
40 | Basic |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. |
|
|
- | 9999 |
Version history
- Anomaly (DLC) Release - Added.