Difference between revisions of "Sharp Damage"
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{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
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== Bases == | == Bases == |
Revision as of 12:47, 16 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
See also: Blunt Damage
Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.
Bases
Material | Category | Sharp Damage Factor |
---|---|---|
Gold | Metal | 0.75 |
Granite blocks | Stone | 0.65 |
Jade | Stone | 1 |
Limestone blocks | Stone | 0.6 |
Marble blocks | Stone | 0.6 |
Plasteel | Metal | 1.1 |
Sandstone blocks | Stone | 0.5 |
Silver | Metal | 0.85 |
Slate blocks | Stone | 0.6 |
Steel | Metal | 1 |
Uranium | Metal | 1.1 |
Wood | Woody | 0.4 |
Bioferrite | Metal | 1.3 |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on damage from sharp-type attacks for weapons made of this material. |
|
|
- | 4505 |
Version history
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |