Difference between revisions of "Blunt Damage"
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{{Stub|reason=1) Two-way links}} | {{Stub|reason=1) Two-way links}} | ||
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{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
| def name = BluntDamageMultiplier | | def name = BluntDamageMultiplier | ||
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| display priority in category = 4506 | | display priority in category = 4506 | ||
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== Bases == | == Bases == |
Latest revision as of 02:49, 26 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
See also: Sharp Damage
Blunt Damage is a stat: A multiplier on damage from blunt-type attacks for weapons made of this material. Its default value is 100%.
Bases[edit]
Material | Category | Blunt Damage Factor |
---|---|---|
Gold | Metal | 1 |
Granite blocks | Stone | 1 |
Jade | Stone | 1.5 |
Limestone blocks | Stone | 1 |
Marble blocks | Stone | 1 |
Plasteel | Metal | 0.9 |
Sandstone blocks | Stone | 1 |
Silver | Metal | 1 |
Slate blocks | Stone | 1 |
Steel | Metal | 1 |
Uranium | Metal | 1.5 |
Wood | Woody | 0.9 |
Bioferrite | Metal | 0.9 |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on damage from blunt-type attacks for weapons made of this material. |
|
|
- | 4506 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |