Difference between revisions of "Meditation Psyfocus Gain"
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** [[Persona weapon]] with [[Persona traits#Psy-meditative|Psy-meditative]] when equipped: {{+|10%}} | ** [[Persona weapon]] with [[Persona traits#Psy-meditative|Psy-meditative]] when equipped: {{+|10%}} | ||
* [[Hediffs]] | * [[Hediffs]] | ||
− | ** | + | ** [[Hediffs#Psychofluid rush|Psychofluid rush]] ([[Psychofluid pump]]):{{BiotechIcon}} {{+|5%}} per pump; max of 4 for a total of {{+|20%}} |
** [[Hediffs#High on wake-up|High on wake-up]] ([[Wake-up]]): {{+|20%}} | ** [[Hediffs#High on wake-up|High on wake-up]] ([[Wake-up]]): {{+|20%}} | ||
* [[Genes]] {{BiotechIcon}} | * [[Genes]] {{BiotechIcon}} |
Latest revision as of 13:05, 4 January 2025
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math. |
Meditation Psyfocus Gain is a stat: The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. Its minimum allowed value is 0% / day. Its default value is 50% / day.
Offsets[edit]
- Persona weapon traits
- Persona weapon with Psy-meditative when equipped: +10%
- Hediffs
- Psychofluid rush (Psychofluid pump): +5% per pump; max of 4 for a total of +20%
- High on wake-up (Wake-up): +20%
- Genes
- Psy-sensitive: +10%
- Super psy-sensitive: +20%
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. |
|
|
4010 |
Version history[edit]
- Royalty (DLC) Release - Added.