Difference between revisions of "Hunting Stealth"
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| description = This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. | | description = This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. | ||
}} | }} | ||
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==Factors== | ==Factors== | ||
− | * [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. | + | * [[Skills#Shooting|Shooting]][[Skill::Shooting| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.05|5%]] per skill level. |
* [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.025|5%]] per skill level. | * [[Skills#Animals|Animals]][[Skill::Animals| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.025|5%]] per skill level. | ||
* [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max | * [[Moving]]: [[Moving Importance::1.0|100%]] importance. [[Moving Limit::-|No]] max | ||
+ | |||
+ | ==Post-Processing Curve== | ||
+ | Hunting stealth is affected by a post-processing curve that has points: | ||
+ | *(0.0, 0.0) | ||
+ | *(0.1, 0.5) | ||
+ | *(0.2, 0.75) | ||
+ | *(0.5, 0.8) | ||
+ | *(1.0, 0.9) | ||
+ | |||
+ | {{GraphChart|width=200|height=200|xAxisTitle=Pre Curve Hunting Stealth|yAxisTitle=Post Curve Hunting Stealth|type=line|x=0, 0.1, 0.2, 0.5, 1.0|y1=0.0, 0.5, 0.75, 0.8, 0.9}} | ||
+ | In effect, this caps hunting stealth at 90%. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 18:44, 24 September 2021
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Hunting Stealth is a stat: This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack. Its default value is 100%.
Factors
- Shooting: 0% plus 5% per skill level.
- Animals: 0% plus 5% per skill level.
- Moving: 100% importance. No max
Post-Processing Curve
Hunting stealth is affected by a post-processing curve that has points:
- (0.0, 0.0)
- (0.1, 0.5)
- (0.2, 0.75)
- (0.5, 0.8)
- (1.0, 0.9)
In effect, this caps hunting stealth at 90%.