Difference between revisions of "Blood Pumping"
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(Achievable max is 190%; format) |
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'''Blood Pumping''', also called '''Power Generation''' on [[mechanoids]], is a capacity that controls how well a pawn pumps blood. | '''Blood Pumping''', also called '''Power Generation''' on [[mechanoids]], is a capacity that controls how well a pawn pumps blood. | ||
− | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero. | + | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a [[bionic heart]] installed, sick with [[fibrous mechanites]] and high on [[luciferium]]. |
{{#ask: [[Blood Pumping Importance::+]] | {{#ask: [[Blood Pumping Importance::+]] | ||
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}} | }} | ||
− | ==Factors== | + | == Factors == |
− | The following factors affect | + | The following factors affect Blood Pumping. |
− | *Heart part efficiency. 100% importance, no allowed defect. No Max | + | * Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%). |
− | **[[Bionic heart]]: 125% part efficiency for +25% blood pumping. | + | ** [[Bionic heart]]: 125% part efficiency for {{+|25%}} blood pumping. |
− | **[[Prosthetic heart]]: 80% part efficiency for-20% blood pumping. | + | ** [[Prosthetic heart]]: 80% part efficiency for {{--|20%}} blood pumping. |
− | ==Offsets== | + | |
− | *[[Go-juice]] withdrawal: -20% | + | == Offsets == |
− | *[[Luciferium]] high: +15% | + | The following offsets affect Blood Pumping. |
− | *[[Fibrous mechanites]]: +50% | + | * [[Go-juice]] withdrawal: {{--|20%}} |
+ | * [[Luciferium]] high: {{+|15%}} | ||
+ | * [[Fibrous mechanites]]: {{+|50%}} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 14:29, 23 November 2021
Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.
It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Consciousness | Capacity | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | Capacity | 0.2 | - | How well a character can move around. Directly affected by consciousness. |
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Blood Pumping.
- Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
- Bionic heart: 125% part efficiency for +25% blood pumping.
- Prosthetic heart: 80% part efficiency for −20% blood pumping.
Offsets
The following offsets affect Blood Pumping.
- Go-juice withdrawal: −20%
- Luciferium high: +15%
- Fibrous mechanites: +50%