Difference between revisions of "Consciousness"
(→Factors: Calculated pain formula from ingame testing) |
(New Structure. Added formula) |
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It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Consciousness to be reduced to zero. The maximum possible Consciousness capacity is 140% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]]. | It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Consciousness to be reduced to zero. The maximum possible Consciousness capacity is 140% with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]]. | ||
+ | == Affected stats == | ||
{{#ask: [[Consciousness Importance::+]] | {{#ask: [[Consciousness Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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}} | }} | ||
== Factors == | == Factors == | ||
− | + | === Base Factors === | |
+ | ''Consciousness'' is mainly affected by the following factors: | ||
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max. | * [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max. | ||
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max. | * [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max. | ||
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max. | * [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max. | ||
− | * [[Pain]]: The pain factor can be calculated as follows: <code>IF (-0.45 × Pain + | + | * [[Pain]]: The pain factor can be calculated as follows: <code>IF (-0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code> |
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | * Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%). | ||
** [[Joywire]]: part efficiency offset {{--|20%}} | ** [[Joywire]]: part efficiency offset {{--|20%}} | ||
+ | |||
+ | === Post Factors === | ||
+ | The following factors are applied after the ''Base factors''. | ||
* [[Beer]] (high) | * [[Beer]] (high) | ||
** Tipsy: '''x90%''' | ** Tipsy: '''x90%''' | ||
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* [[Heart attack]] painful: '''x50%''' | * [[Heart attack]] painful: '''x50%''' | ||
− | == Offsets == | + | === Offsets === |
− | The following offsets | + | The following offsets are applied after the ''Post factors''. |
* [[Beer]] (hangover) | * [[Beer]] (hangover) | ||
** Slight: {{--|3%}} | ** Slight: {{--|3%}} | ||
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* [[Circadian half-cycler]] {{RoyaltyIcon}}: {{--|15%}} | * [[Circadian half-cycler]] {{RoyaltyIcon}}: {{--|15%}} | ||
− | == Limits == | + | === Limits === |
+ | If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that the it can still be lower. | ||
* [[Beer]] (high) blackout: '''10% max''' | * [[Beer]] (high) blackout: '''10% max''' | ||
* [[Luciferium]] withdrawal: '''80% max''' | * [[Luciferium]] withdrawal: '''80% max''' | ||
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* [[Sleeping sickness]] extreme (advanced): '''10% max''' | * [[Sleeping sickness]] extreme (advanced): '''10% max''' | ||
* [[Resurrection psychosis]] catatonic: '''10% max''' | * [[Resurrection psychosis]] catatonic: '''10% max''' | ||
+ | |||
+ | == Formula == | ||
+ | The formula is as follows: | ||
+ | '''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit | ||
+ | |||
+ | The ''Base factors'' can be calculated with the following formula: | ||
+ | '''Base Factors''' = [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × [1 + (Blood Filtration - 1) × 0.1] × {IF (-0.45 × Pain + 105) < 1 ''THEN'' (-0.45 × Pain + 1.05) ''ELSE'' 1} × Brain efficiency | ||
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 15:11, 26 November 2021
Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%. Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.
It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero. The maximum possible Consciousness capacity is 140% with a healthy pawn high on go-juice, luciferium and wake-up.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating | Capacity | 1 | - | A character's ability to eat. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. |
Factors
Base Factors
Consciousness is mainly affected by the following factors:
- Blood Pumping: 20% importance, no allowed defect. 100% Max.
- Breathing: 20% importance, no allowed defect. 100% Max.
- Blood filtration: 10% importance, no allowed defect. 100% Max.
- Pain: The pain factor can be calculated as follows:
IF (-0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%
- Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
- Joywire: part efficiency offset −20%
Post Factors
The following factors are applied after the Base factors.
- Beer (high)
- Tipsy: x90%
- Drunk: x65%
- Hammered: x10%
- Psychite hangover (Flake/Yayo/Psychite tea): x80%
- Cryptosleep sickness: x80%
- Food poisoning
- Recovering and Inital: x60%
- Major: x50%
- Heart attack painful: x50%
Offsets
The following offsets are applied after the Post factors.
- Beer (hangover)
- Slight: −3%
- Strong: −8%
- Pounding: −18%
- Beer withdrawal: −20%
- Go-juice:
- High: +20%
- Withdrawal: −20%
- Luciferium high: +10%
- Psychite withdrawal (Flake/Yayo/Psychite tea): −20%
- Smokeleaf joint
- High: −30%
- Withdrawal: −20%
- Wake-up:
- High: +10%
- Withdrawal: −30%
- Blood loss
- Minor: −10%
- Moderate: −20%
- Severe: −40%
- Toxic buildup
- Initial: −5%
- Minor: −10%
- Moderate: −15%
- Serious: −25%
- Malnutrition
- Trivial: −5%
- Minor: −10%
- Moderate: −20%
- Severe: −30%
- Heatstroke
- Initial: −5%
- Minor: −10%
- Serious: −20%
- Hypothermia
- Shivering: −5%
- Minor: −10%
- Serious: −20%
- Hypothermic slowdown
- Minor: −5%
- Moderate: −20%
- Serious: −40%
- Infection extreme (initial): −5%
- Flu
- Minor: −5%
- Major: −10%
- Extreme: −15%
- Plague
- Minor: −5%
- Major: −20%
- Extreme: −30%
- Malaria
- Minor: −5%
- Major: −12%
- Sleeping sickness
- Minor (initial): −2%
- Minor (advanced): −4%
- Major: −15%
- Extreme (initial): −20%
- Resurrection psychosis
- Early: −10%
- Advanced: −20%
- Severe: −30%
- Total: −40%
- Circadian half-cycler : −15%
Limits
If any of these conditions apply, the Consciousness can not be higher than the given value. Note that the it can still be lower.
- Beer (high) blackout: 10% max
- Luciferium withdrawal: 80% max
- Blood loss extreme: 10% max
- Anesthetic
- Waring off: 90% max
- Woozy: 70% max
- Sedated: 10% max
- Catatonic break: 10% max
- Psychic shock: 10% max
- Psychic coma: 10% max
- Brain shock: 10% max
- Toxic buildup extreme: 10% max
- Heart attack debilitating: 10% max
- Drug overdose
- Minor: 50% max
- Major: 10% max
- Malnutrition extreme: 10% max
- Heatstroke extreme: 10% max
- Hypothermia extreme: 10% max
- Hypothermic slowdown extreme: 10% max
- Infection extreme (advanced): 10% max
- Malaria extreme: 10% max
- Sleeping sickness extreme (advanced): 10% max
- Resurrection psychosis catatonic: 10% max
Formula
The formula is as follows:
Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit
The Base factors can be calculated with the following formula:
Base Factors = [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × [1 + (Blood Filtration - 1) × 0.1] × {IF (-0.45 × Pain + 105) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1} × Brain efficiency