Difference between revisions of "Negotiation Ability"
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== Factors == | == Factors == | ||
− | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level | + | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. |
* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | ||
* [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | * [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
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'''Negotiation Ability''' = (0.4 + 20 × 0.075) × {1} × {1} = '''190%''' | '''Negotiation Ability''' = (0.4 + 20 × 0.075) × {1} × {1} = '''190%''' | ||
+ | {| class = "wikitable" width="180" style="text-align: center;" | ||
+ | ! Social Skill Level | ||
+ | ! Negotiation Ability | ||
+ | |- | ||
+ | | 0 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 1 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 2 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 3 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 4 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 5 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 6 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 7 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 8 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 9 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 9*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 10 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 10*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 11 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 11*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 12 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 12*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 13 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 13*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 14 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 14*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 15 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 15*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 16 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 16*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 17 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 17*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 18 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 18*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 19 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 19*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |- | ||
+ | | 20 | ||
+ | | {{#expr: ({{P|Skill Base Factor}} + 20*{{P|Skill Bonus Factor}})* 100 round 0}}% | ||
+ | |} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 12:10, 7 January 2022
Negotiation Ability is a stat: How effective this person is as a negotiator.
This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.
Factors
- Social: 40% plus 7.5% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 90% importance, 5% allowed defect. Max 100%
Formula
Negotiation Ability = (0.4 + Social skill level × 0.075) × {IF Talking < 0.95 THEN [1 + (Talking - 1) × 0.9] ELSE 1} × {IF Hearing < 0.95 THEN [1 + (Hearing - 1) × 0.9] ELSE 1}
For example the maximum possible value:
Negotiation Ability = (0.4 + 20 × 0.075) × {1} × {1} = 190%
Social Skill Level | Negotiation Ability |
---|---|
0 | 40% |
1 | 48% |
2 | 55% |
3 | 63% |
4 | 70% |
5 | 78% |
6 | 85% |
7 | 93% |
8 | 100% |
9 | 108% |
10 | 115% |
11 | 123% |
12 | 130% |
13 | 138% |
14 | 145% |
15 | 153% |
16 | 160% |
17 | 168% |
18 | 175% |
19 | 183% |
20 | 190% |