Difference between revisions of "Digestion"
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It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to zero. | It is lethal for [[human]]s and [[animals]] for Metabolism to be reduced to zero. | ||
+ | == Affected stats == | ||
{{#ask: [[Metabolism Importance::+]] | {{#ask: [[Metabolism Importance::+]] | ||
| ?Health Type = Type | | ?Health Type = Type | ||
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}} | }} | ||
− | ==Factors== | + | == Factors == |
The following factors affect Metabolism. | The following factors affect Metabolism. | ||
*Stomach part efficiency. 50% importance, no allowed defect. No Max | *Stomach part efficiency. 50% importance, no allowed defect. No Max |
Revision as of 11:17, 27 January 2022
Digestion is a pawn capacity: How well a creature's body converts food reserves into energy to sustain life. Other than killing the character if it reaches 0%, it also influences the rest rate multiplier at 30% weight.
It is lethal for humans and animals for Metabolism to be reduced to zero.
Affected stats
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Rest Rate Multiplier | Stat | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Factors
The following factors affect Metabolism.
- Stomach part efficiency. 50% importance, no allowed defect. No Max
- Bionic stomach. 125% part efficiency for +12.5% Metabolism.
- Detoxifier stomach. 125% part efficiency for +12.5% Metabolism.
- Reprocessor stomach. 125% part efficiency for +12.5% Metabolism.
- Nuclear stomach. 125% part efficiency for +12.5% Metabolism.
- Liver part efficiency. 50% importance, no allowed defect. No Max
Offsets
The following offsets affect Metabolism.
- Luciferium high: +20%