Toxic Environment Resistance
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Toxic Environment Resistance is a stat: How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. Its minimum allowed value is 0%. Its maximum allowed value is 100%. Its default value is 0%.
Thus, a pawn with a 50% toxic environment resistance would take half the toxic buildup severity increase tox gas or half the rot stink severity from corpses, but would take all the toxic build-up from a cobra's bite. A pawn with 50% Toxic Resistance would instead take half the toxic buildup from both the tox gas and the cobra's bite, but would take all the rot stink severity.
Humans and most creatures have a base value of 0% resistance. The following exceptions apply:
- Waste rat: 100%
- Toxalope: 100%
- Boomalope: 90%
- Rat: 90%
- Boomrat: 90%
- Raccoon: 80%
- Iguana: 95%
- Warg: 80%
- All Insectoids: 80%
- All Mechanoids: 100%
Note that this is in addition to any toxic resistance they may have.
Also note that many references to the resistance are keyed to the Biotech DLC being present, despite the stat being defined in Core. It is currently unclear what the effect of this is.
Factors
Offsets
- Partial antitoxic lungs gene: +50%
- Total antitoxic lungs gene: +100%
- Detoxifier lung: +60%
- Fleshmass lung: +30%
- Gas mask: +80%
- Face mask: +50%
- Veil: +35%
- Prestige robe: +20%
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. |
|
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- | 3450 |
Version history
- 1.4.3523 - Added.