Sight

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Sight is a pawn capacity: How well a character can see. Sight affects most colonist stats, with varying impact, though its importance will depend on the pawn's role in the colony. Sight is capped at 100% for many stats, but some combat and medical skills are uncapped.

At the time of writing, the maximum possible Sight capacity in the core game is 250% with a healthy pawn high on go-juice and luciferium with two archotech eyes installed, while also being infected with sensory mechanites. With the Royalty DLC installed, it is possible to reach a Sight capacity of up to a maximum of 325% with the addition of the Focus psycast.Content added by the Royalty DLC

Effects

Sight has a number of unique interactions with other mechanics beyond the tradition effects on stats. Pawns with 0% Sight:

Affected stats

NameTypeWeightsafasMaxDescriptionsafas
Animal Gather SpeedStat0.51
Animal Gather YieldStat0.21
Butchery EfficiencyStat0.41
Butchery SpeedStat0.41
Construct Success ChanceStat0.21
Construction SpeedStat0.21
Cooking SpeedStat41.5
Deep Drilling SpeedStat0.51
Drug Cooking SpeedStat0.31
Drug Synthesis SpeedStat0.61
Entity Study RateStat0.51.1
Foraged Food AmountStat0.9-
General Labor SpeedStat0.51
Hacking SpeedStat0.51.1
Mechanoid Shredding EfficiencyStat0.41
Mechanoid Shredding SpeedStat0.41
Medical Operation SpeedStat0.71
Medical Surgery Success ChanceStat11
Medical Tend QualityStat0.71.4
Medical Tend SpeedStat0.81
Melee Dodge ChanceStat81.4
Melee Hit ChanceStat121.5
Mining SpeedStat0.51
Mining YieldStat0.21
Mortar Miss Radius MultiplierStat-11
Plant Harvest YieldStat0.21
Plant Work SpeedStat0.31
Reading SpeedStat11
Repair Success ChanceStat0.21
Research SpeedStat0.51.1
Shooting AccuracyStat122
Smelting SpeedStat0.31
Smoothing SpeedStat0.31

Factors

The following factors affect Sight.

Base factors

  • Eye efficiency. 100% importance, no allowed defect, no max.
    • The game assigns 75% weight to the stronger eye and 25% weight to the weaker, so entirely losing a single eye reduces sight by 25% rather than 50%.
    • Blindness: 0% part efficiency
    • Cataract: 50% part efficiency. Results in -12.5% sight for the first eye affected, -37.5% for the second eye.
    • Bionic eye: 125% part efficiency. Results in +18.75% sight for the first one installed, +6.25% for the second one.
    • Archotech eye: 150% part efficiency. Results in +37.5% sight for the first one installed, +12.5% for the second one.
Sight Right eye
Blindness Cataract Organic eye Bionic eye Archotech eye
Left eye Blindness 000% 037.5% 075% 093.75% 112.5%
Cataract 037.5% 050% 087.5% 106.25% 125%
Organic eye 075% 087.5% 100% 118.75% 138%
Bionic eye 093.75% 106.25% 118.75% 125% 144.25%
Archotech eye 112.5% 125% 138% 144.25% 150%

Offsets

The following offsets affect Sight.

Post factors

Example

(100% Base Sight + 37.5% 1st archotech eye + 12.5% 2nd archotech eye + 15% luciferium + 35% go-juice + 50% sensory mechanites) * 1.3 psycast Focus effect = 325%