Minimum Containment Strength
(Redirected from Minimum containment strength)
Jump to navigation
Jump to search
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength. |
See also: Containment and Containment Strength
Minimum Containment Strength is a stat: The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. Its default value is 0.
Bases[edit]
Entity | Minimum Containment Strength |
Category |
---|---|---|
Bulbfreak ![]() |
75 | Basic |
Chimera ![]() |
70 | Advanced |
Devourer ![]() |
90 | Advanced |
Fingerspike ![]() |
20 | Basic |
Ghoul ![]() |
35 | Basic |
Gorehulk ![]() |
60 | Basic |
Metalhorror ![]() |
110 | Advanced |
Noctol ![]() |
60 | Advanced |
Revenant ![]() |
80 | Advanced |
Shambler ![]() |
25 | Basic |
Sightstealer ![]() |
30 | Basic |
Toughspike ![]() |
50 | Basic |
Trispike ![]() |
40 | Basic |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. |
|
|
- | 9999 |
Version history[edit]
- Anomaly (DLC) Release - Added.