Difference between revisions of "Social Impact"

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(→‎Offsets: Hood was part of DLC but now can be crafted in core game)
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Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of  [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance.
 
Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of  [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance.
  
It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]]  
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* It does '''NOT''' directly affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect peace talks, as that is dependent on [[Negotiation Ability]].
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However, a pawn with a high Social impact will probably also score high in the other abilities, as they all factor in a pawn's Social, Talking and Hearing abilities.
  
 
== Factors ==
 
== Factors ==

Revision as of 04:15, 23 May 2022

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches Content added by the Royalty DLC. Protective gear can be swapped for social gear before a speech to gain a higher success chance.

However, a pawn with a high Social impact will probably also score high in the other abilities, as they all factor in a pawn's Social, Talking and Hearing abilities.

Factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets

Social Skill Level Social Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history

  • ? - Renamed from Social Chat Impact to Social Impact.