Difference between revisions of "Immunity Gain Speed"

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(Cleaned up. Added some details. Questioned existence of InfectionLuck factor.)
(→‎Rest: Clarification: sleeping is resting too)
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Resting:
 
Resting:
 
* 100%: Not resting
 
* 100%: Not resting
* 110%: Resting
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* 110%: Resting (including sleeping)
  
 
===Age===
 
===Age===

Revision as of 00:21, 14 August 2022

Immunity Gain Speed is a stat: The speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Base value is 100%.

In addition to this stat, real immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck).[Verification needed. Not true for plague. What about infections?]

Factors

Immunity gain speed is determined by many factors multiplicatively.

Capacities

Blood Filtration: 50% importance. No allowed defect. No Max.

  • Reduced by Malaria
  • 100% unless reduced by damaged or missing Kidney (pawn has two, at 50% each)
  • 170% with Luciferium

Saturation

Hunger/Food:

  • 100%: Fed or Hungry
  • 90%: Urgently Hungry (corresponds to Ravenously Hungry)
  • 70%: Starving (corresponds to Malnourished)

Rest

Rest need:

  • 100%: Rested
  • 96%: Tired
  • 92%: Very tired
  • 80%: Exhausted

In Bed:

  • 100%: When not resting in a bed or on a sleeping spot.
  • 105%: When resting in an animal sleeping box.
  • 107%: When resting in an animal bed, single bed, double bed or Royal bed.
  • 111%: When resting in a hospital bed.
  • Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
  • Attaching a Vitals monitor to a bed increases that value by 2% additively, so 113% when attached to a Hospital bed, 109% for any other bed that's set to medical. A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.

Resting:

  • 100%: Not resting
  • 110%: Resting (including sleeping)

Age

Generally, the multiplier for age follows a curve defined by 5 points.

Age Multiplier
0.65 * Life Expectancy 100%
0.80 * Life Expectancy 95%
1.00 * Life Expectancy 90%
1.20 * Life Expectancy 80%
1.50 * Life Expectancy 50%

As life expectancy is 80 for Humans, the following are approximate values for them.

Age Immunity Gain Speed
<54 100%
54 99%
56 98%
59 97%
61 96%
63 95%
66 94%
69 93%
72 92%
76 91%
79 90%
81 89%
83 88%
85 87%
86 86%
88 85%
89 84%
91 83%
93 82%
94 81%
96 80%
97 79%
98 78%
99 76%
100 75%

Past age 100, it continues to gradually decrease until it hits 50% at age 120 and stays at 50% thereafter.

Misc

Version history