Difference between revisions of "Toxic Environment Resistance"
m (Remaining stat Template data and Stat Def Data Table) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{See also|Toxic Resistance}}{{Stat | + | {{Stub|reason=Descriptions with and without Biotech}}{{See also|Toxic Resistance}}{{Stat |
+ | | def name = ToxicEnvironmentResistance | ||
+ | | label = toxic environment resistance | ||
+ | | description = How resistant this creature is to the effects of environmental toxins. This protects against [[toxic fallout]] and [[rot stink]] exposure, but not against direct attacks with venom or injected poison. | ||
| default base value = 0 | | default base value = 0 | ||
| min value = 0 | | min value = 0 | ||
+ | | max value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | category = BasicsPawn |
− | }} | + | | display priority in category = 3450 |
+ | }} | ||
Thus, a pawn with a 50% toxic environment resistance would take half the [[toxic buildup]] severity increase tox gas or half the rot stink severity from corpses, but would take all the toxic build-up from a [[cobra]]'s bite. A pawn with 50% [[Toxic Resistance]] would instead take half the toxic buildup from both the tox gas and the cobra's bite, but would take all the rot stink severity. | Thus, a pawn with a 50% toxic environment resistance would take half the [[toxic buildup]] severity increase tox gas or half the rot stink severity from corpses, but would take all the toxic build-up from a [[cobra]]'s bite. A pawn with 50% [[Toxic Resistance]] would instead take half the toxic buildup from both the tox gas and the cobra's bite, but would take all the rot stink severity. | ||
Line 29: | Line 34: | ||
* [[Genes#Total antitoxic lungs|Total antitoxic lungs]] gene:{{BiotechIcon}} {{+|100%}} | * [[Genes#Total antitoxic lungs|Total antitoxic lungs]] gene:{{BiotechIcon}} {{+|100%}} | ||
* [[Detoxifier lung]]:{{BiotechIcon}} {{+|60%}} | * [[Detoxifier lung]]:{{BiotechIcon}} {{+|60%}} | ||
+ | * [[Fleshmass lung]]:{{AnomalyIcon}} {{+|30%}} | ||
* [[Gas mask]]:{{BiotechIcon}} {{+|80%}} | * [[Gas mask]]:{{BiotechIcon}} {{+|80%}} | ||
* [[Face mask]]:{{BiotechIcon}} {{+|50%}} | * [[Face mask]]:{{BiotechIcon}} {{+|50%}} | ||
* [[Veil]]: {{+|35%}} | * [[Veil]]: {{+|35%}} | ||
+ | * [[Prestige robe]]: {{RoyaltyIcon}} {{+|20%}} | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT| c_01}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Toxic Environment Resistance" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />ToxicEnvironmentResistance | ||
+ | * '''Label:'''<br />toxic environment resistance | ||
+ | | How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. | ||
+ | | | ||
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Default Base Value:''' {{%|0}} | ||
+ | * '''Min Value:''' {{%|0}} | ||
+ | * '''Max Value:''' {{%|1}} | ||
+ | | - | ||
+ | | 3450 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
== Version history == | == Version history == |
Latest revision as of 15:17, 2 October 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Descriptions with and without Biotech. |
Toxic Environment Resistance is a stat: How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. Its minimum allowed value is 0%. Its maximum allowed value is 100%. Its default value is 0%.
Thus, a pawn with a 50% toxic environment resistance would take half the toxic buildup severity increase tox gas or half the rot stink severity from corpses, but would take all the toxic build-up from a cobra's bite. A pawn with 50% Toxic Resistance would instead take half the toxic buildup from both the tox gas and the cobra's bite, but would take all the rot stink severity.
Humans and most creatures have a base value of 0% resistance. The following exceptions apply:
- Waste rat: 100%
- Toxalope: 100%
- Boomalope: 90%
- Rat: 90%
- Boomrat: 90%
- Raccoon: 80%
- Iguana: 95%
- Warg: 80%
- All Insectoids: 80%
- All Mechanoids: 100%
Note that this is in addition to any toxic resistance they may have.
Also note that many references to the resistance are keyed to the Biotech DLC being present, despite the stat being defined in Core. It is currently unclear what the effect of this is.
Factors[edit]
Offsets[edit]
- Partial antitoxic lungs gene: +50%
- Total antitoxic lungs gene: +100%
- Detoxifier lung: +60%
- Fleshmass lung: +30%
- Gas mask: +80%
- Face mask: +50%
- Veil: +35%
- Prestige robe: +20%
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. |
|
|
- | 3450 |
Version history[edit]
- 1.4.3523 - Added.