Difference between revisions of "Sharp Damage"
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− | {{Stat | + | {{Stub|reason=1) Two-way links 2) worked example}} |
+ | {{See also|Blunt Damage}} | ||
+ | {{Verified|1.5.4104}}{{Stat | ||
+ | | def name = SharpDamageMultiplier | ||
+ | | label = sharp damage | ||
+ | | description = A multiplier on damage from sharp-type attacks for weapons made of this [[stuff|material]]. | ||
| default base value = 1 | | default base value = 1 | ||
− | |||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | show if undefined = false |
+ | | category = StuffStatFactors | ||
+ | | display priority in category = 4505 | ||
}} | }} | ||
− | == | + | == Bases == |
− | + | <div><li style="display: inline-table;"> | |
+ | {| {{STDT| sortable c_03}} | ||
+ | ! Material !! Category !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]] | ||
+ | |- | ||
+ | {{#ask: [[Melee Sharp Damage Factor::+]] | ||
+ | | ?Type2 | ||
+ | | ?Melee Sharp Damage Factor | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | }} | ||
+ | |} | ||
+ | </li><div> | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Sharp Damage" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />SharpDamageMultiplier | ||
+ | * '''Label:'''<br />sharp damage | ||
+ | | A multiplier on damage from sharp-type attacks for weapons made of this material. | ||
+ | | | ||
+ | * Display Order:<br />'''74''' | ||
+ | * Def Name:<br />'''StuffStatFactors''' | ||
+ | * Label:<br />'''Multipliers when made of this''' | ||
+ | * Display All By Default:<br />{{Good|true}} | ||
+ | | | ||
+ | * '''Default Base Value:''' {{%|1}} | ||
+ | * '''Min Value:''' {{%|0.05}} | ||
+ | * '''To String Style:''' PercentZero | ||
+ | * '''Show If Undefined:''' {{Bad|false}} | ||
+ | | - | ||
+ | | 4505 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|section=1|reason=General}} | ||
− | + | {{nav|stats|wide}} |
Latest revision as of 12:48, 16 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) worked example. |
See also: Blunt Damage
Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.
Bases[edit]
Material | Category | Sharp Damage Factor |
---|---|---|
Gold | Metal | 0.75 |
Granite blocks | Stone | 0.65 |
Jade | Stone | 1 |
Limestone blocks | Stone | 0.6 |
Marble blocks | Stone | 0.6 |
Plasteel | Metal | 1.1 |
Sandstone blocks | Stone | 0.5 |
Silver | Metal | 0.85 |
Slate blocks | Stone | 0.6 |
Steel | Metal | 1 |
Uranium | Metal | 1.1 |
Wood | Woody | 0.4 |
Bioferrite | Metal | 1.3 |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
A multiplier on damage from sharp-type attacks for weapons made of this material. |
|
|
- | 4505 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |