Difference between revisions of "Eating"
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| to string style = PercentZero | | to string style = PercentZero | ||
| description = A character's ability to eat. | | description = A character's ability to eat. | ||
− | }}{{#set:Effective Minimum|0.1}}{{#set:Effective | + | }}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{Q|Consciousness|Effective Maximum}} }} |
Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck. | Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck. | ||
Eating and manipulation are the two determining factors of the [[Eating Speed]] stat. | Eating and manipulation are the two determining factors of the [[Eating Speed]] stat. | ||
− | Eating is not affected by [[Body parts|stomach]] efficiency or [[ | + | Eating is not affected by [[Body parts|stomach]] efficiency or [[digestion]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition. |
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== Affected stats == | == Affected stats == | ||
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* Tongue part efficiency. 50% importance, 0% allowed defect. No Max | * Tongue part efficiency. 50% importance, 0% allowed defect. No Max | ||
** [[Bionic tongue]]: Part efficiency '''100%''' | ** [[Bionic tongue]]: Part efficiency '''100%''' | ||
+ | ** [[Bionic jaw]]: Part efficiency '''125%''' | ||
− | Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }} | + | Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|212%}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]]. |
{{Nav|stats|wide}} | {{Nav|stats|wide}} | ||
{{Verified|1.4.3901}} | {{Verified|1.4.3901}} |
Latest revision as of 05:14, 31 May 2024
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
Eating and manipulation are the two determining factors of the Eating Speed stat.
Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors[edit]
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 140% importance, 0% allowed defect. No Max
- Denture: Part efficiency 80%
- Tongue part efficiency. 50% importance, 0% allowed defect. No Max
- Bionic tongue: Part efficiency 100%
- Bionic jaw: Part efficiency 125%
Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212%, with a bionic jaw installed on top of maximum consciousness.