Difference between revisions of "Sharp Damage"

From RimWorld Wiki
Jump to navigation Jump to search
m (JuliaCat moved page Melee Sharp Damage to Sharp Damage: Match Stat Label)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stat
+
{{Stub|reason=1) Two-way links 2) worked example}}
 +
{{See also|Blunt Damage}}
 +
{{Verified|1.5.4104}}{{Stat
 +
| def name = SharpDamageMultiplier
 +
| label = sharp damage
 +
| description = A multiplier on damage from sharp-type attacks for weapons made of this [[stuff|material]].
 
| default base value = 1
 
| default base value = 1
| min value = 0.05
 
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Multiplier on melee damage with sharp attacks like [[Damage Types#Cut|cutting]] or [[Damage Types#Stab|stabbing]] for items made of this material.
+
| show if undefined = false
 +
| category = StuffStatFactors
 +
| display priority in category = 4505
 
}}
 
}}
  
== See also ==
+
== Bases ==
* [[Property:Melee Sharp Damage Factor]]
+
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_03}}
 +
! Material !! Category !! [[Property:Melee Sharp Damage Factor|Sharp<br />Damage<br />Factor]]
 +
|-
 +
{{#ask: [[Melee Sharp Damage Factor::+]]
 +
| ?Type2
 +
| ?Melee Sharp Damage Factor
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none
 +
| sort = From DLC, Name
 +
}}
 +
|}
 +
</li><div>
 +
 
 +
== Stat Def Data ==
 +
{| {{STDT}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
|- id="Sharp Damage" <!--<StatDef>-->
 +
|
 +
* '''Def Name:'''<br />SharpDamageMultiplier
 +
* '''Label:'''<br />sharp damage
 +
| A multiplier on damage from sharp-type attacks for weapons made of this material.
 +
|
 +
* Display Order:<br />'''74'''
 +
* Def Name:<br />'''StuffStatFactors'''
 +
* Label:<br />'''Multipliers when made of this'''
 +
* Display All By Default:<br />{{Good|true}}
 +
|
 +
* '''Default Base Value:''' {{%|1}}
 +
* '''Min Value:''' {{%|0.05}}
 +
* '''To String Style:''' PercentZero
 +
* '''Show If Undefined:''' {{Bad|false}}
 +
| -
 +
| 4505
 +
<!--</StatDef>-->
 +
|}
 +
 
 +
== Version history ==
 +
{{Stub|section=1|reason=General}}
  
[[Category:StuffStatFactors]]
+
{{nav|stats|wide}}

Latest revision as of 12:48, 16 November 2024

Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.

Bases[edit]

  • Material Category Sharp
    Damage
    Factor
    Gold Metal 0.75
    Granite blocks Stone 0.65
    Jade Stone 1
    Limestone blocks Stone 0.6
    Marble blocks Stone 0.6
    Plasteel Metal 1.1
    Sandstone blocks Stone 0.5
    Silver Metal 0.85
    Slate blocks Stone 0.6
    Steel Metal 1
    Uranium Metal 1.1
    Wood Woody 0.4
    Bioferrite Content added by the Anomaly DLC Metal 1.3
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      SharpDamageMultiplier
    • Label:
      sharp damage
    A multiplier on damage from sharp-type attacks for weapons made of this material.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 100%
    • Min Value: 5%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4505

    Version history[edit]