Difference between revisions of "Neural Heat Recovery Rate"
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| 1.625x || {{#expr: 0.54*1.6250}}/s | | 1.625x || {{#expr: 0.54*1.6250}}/s | ||
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+ | The highest possible neural heat recovery rate is 5.44/s, from a pawn with super psy-sensitive gene; eltex staff, robe, and vest; bioferrite slave collar and ritual mask; scarification, mindscrew or fleshmass body parts to reach exactly 95% pain. | ||
== Stat Def Data == | == Stat Def Data == |
Latest revision as of 15:42, 29 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) Factor in additional offsets. |
Neural Heat Recovery Rate is a stat: The rate at which this person reduces neural heat. Its minimum allowed value is 0/s. Its default value is 0.54/s.
Factors[edit]
Level | Factor |
---|---|
1 | ×100% |
2 | ×112.5% |
3 | ×125% |
4 | ×137.5% |
5 | ×150% |
6 | ×162.5% |
Pain Boost[edit]
Pain Boost = (1 + 3 × Pain Percentage)
Offsets[edit]
- Hediffs
- Psychofluid rush per each Psychofluid pump (max of 4): +0.05
Pumps | Total Offset |
---|---|
1 | +0.05 |
2 | +0.1 |
3 | +0.15 |
4 | +0.2 |
- Genes
- Psy-sensitive: +0.1
- Super psy-sensitive: +0.2
- Equipped Gear:
Gear | Equipped Offset |
---|---|
Eltex staff | +0.083 |
Eltex helmet | +0.066 |
Eltex skullcap | +0.091 |
Eltex shirt | +0.033 |
Eltex vest | +0.05 |
Eltex robe | +0.083 |
Prestige recon armor | +0.033 |
Prestige recon helmet | +0.033 |
Prestige marine armor | +0.033 |
Prestige marine helmet | +0.033 |
prestige cataphract armor | +0.033 |
prestige cataphract helmet | +0.033 |
Explanation[edit]
Heat naturally decreases over time, with faster rates provided by additional levels of psylink. Unlike the neural heat limit, it is not affected by the pawn's psychic sensitivity. The default rate of reduction for a pawn without a psylink or with a level 1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the pain currently felt by the psycasting pawn adds an additional increase in rate proportional to the primary rate multiplied by three times the pain percentage e.g. at 100% pain, the psycaster will recover neural heat at 400% of their normal rate.
Note: Offsets to this value, such as from eltex items, occur to the base recovery rate and are thus subject to the multiplier from the psylink level and pain level - i.e. a normal quality eltex skullcap will improve a Psylink Level 1 Psycaster's recovery rate by 0.091/s but increase the rate of a Psylink Level 6 Psycaster's by 0.148/s.
The resulting value follows the equation, assuming at least 1 level of psylink.
Neural Heat Recovery Rate = ( (0.54 + Gear Offsets) × (0.875 + 0.125 × Psylink level) ) × (1 + 3 × Pain Percentage)
Psylink Level | Multiplier | Base rate |
---|---|---|
1 | 1.000x | 0.5400/s |
2 | 1.125x | 0.6075/s |
3 | 1.250x | 0.6750/s |
4 | 1.375x | 0.7425/s |
5 | 1.500x | 0.8100/s |
6 | 1.625x | 0.8775/s |
The highest possible neural heat recovery rate is 5.44/s, from a pawn with super psy-sensitive gene; eltex staff, robe, and vest; bioferrite slave collar and ritual mask; scarification, mindscrew or fleshmass body parts to reach exactly 95% pain.
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
The rate at which this person reduces neural heat. |
|
|
|
4000 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |