Difference between revisions of "Trade Price Improvement"

From RimWorld Wiki
Jump to navigation Jump to search
m (@ no one and all: No need to shout (also, not "only" if both drug and animal); fyi acronyms do not need periods)
Line 7: Line 7:
 
==Factors==
 
==Factors==
 
{{Stub|section=1|reason=Needs analysis of exactly what order of operations is used for each additional factor. E.g. does the reader multiply the +18% from the inspiration?}}
 
{{Stub|section=1|reason=Needs analysis of exactly what order of operations is used for each additional factor. E.g. does the reader multiply the +18% from the inspiration?}}
It is affected by the following:
+
TPI is affected by the following:
 
*[[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]]% per skill level.
 
*[[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0|0%]] plus [[Skill Bonus Factor::0.015|1.5]]% per skill level.
 
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices.
 
*[[Talking]]: [[Talking Importance::0.9|90%]] weight, allowed defect of 0.05 and a max at [[Talking Limit::1|100%]], meaning improvement over 95% does not affect trade prices.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices.
 
*[[Hearing]]: [[Hearing Importance::0.9|90%]] weight, allowed defect of 0.20 and a max at [[Hearing Limit::1|100%]], meaning improvement over 80% does not affect trade prices.
* Upon installing [[Psychic reader]] {{RoyaltyIcon}} on a pawn, the pawn's T.P.I. increased by 10% of its current value, multiplied by the pawn's [[Psychic Sensitivity]]. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% T.P.I. would have a T.P.I. of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. To calculate your T.P.I. from [[Psychic reader]]: Social skill level*0.015*0.01*[[Psychic Sensitivity]].
+
* Upon installing a [[Psychic reader]]{{RoyaltyIcon}} on a pawn, the pawn's TPI increased by 10% of its current value, multiplied by the pawn's [[Psychic Sensitivity]]. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% TPI would have a TPI of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. To calculate your TPI from [[Psychic reader]]: Social skill level*0.015*0.01*[[Psychic Sensitivity]].
* [[Ideoligion#Drug use|Drug Use: Essential]] precept {{IdeologyIcon}} provides a +10% T.P.I. '''ONLY''' for selling drugs. Only [[Drugs|social and hard drugs]] are affected, medical drugs like [[Luciferium]] and [[Penoxycyline]] do not receive the T.P.I. improvement. Flat bonus, cannot be modified or modified other bonuses.
+
* [[Ideoligion#Drug use|Drug Use: Essential]] precept {{IdeologyIcon}} provides a +10% TPI for selling drugs. Only [[Drugs|social and hard drugs]] are affected, medical drugs like [[Luciferium]] and [[Penoxycyline]] do not receive the TPI improvement. Flat bonus, cannot be modified or modified other bonuses.
* [[Ideoligion#Meme-specific|Ranching: Central]] precept {{IdeologyIcon}} provides a +10% T.P.I. '''ONLY''' for selling animal products. Despite saying animal products, this T.P.I. change only apply to meat, leather and wool. Egg, fertilized or not, milk and insect jelly are not affected while human leather and human meat are. Live animals are not affected. Flat bonus, cannot be modified or modified other bonuses.
+
* [[Ideoligion#Meme-specific|Ranching: Central]] precept {{IdeologyIcon}} provides a +10% TPI for selling animal products. Despite saying "animal products", this TPI change applies only to meat, leather and wool. Eggs (fertilized or not), milk and insect jelly are not affected, while both human meat and human leather are. Live animals are not affected. Flat bonus, cannot be modified or modified other bonuses.
* Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provide a +2% T.P.I.. Flat bonus, cannot be modified or modified other bonuses.
+
* Giving the [[Ideoligion#Leaders|leader role]] {{IdeologyIcon}} to a pawn provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
* Trading with others [[faction]]’s settlement via [[caravan]] provide a +2% T.P.I.. Flat bonus, cannot be modified or modified other bonuses.
+
* Trading with others [[faction]]’s settlement via [[caravan]] provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
* [[Mental inspiration#Inspired trade|Inspired trade]] provide a +18% T.P.I.. Flat bonus, cannot be modified or modified other bonuses.
+
* [[Mental inspiration#Inspired trade|Inspired trade]] provides a +18% TPI. Flat bonus, cannot be modified or modified other bonuses.
  
It is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]].
+
TPI is not affected by pawn beauty, nor [[Social Impact]] buffs such as from the [[bowler hat]].
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Social Skill !! T.P.I. !! Sell Price !! Buy Price
+
! Social Skill !! TPI !! Sell Price !! Buy Price
 
|-
 
|-
 
| 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}%
 
| 0 || 0.0% || {{#expr: 0.6*(100+0)}}% || {{#expr: 1.4*(100-0)}}%
Line 67: Line 67:
 
|}
 
|}
  
==How to calculate T.P.I.==
+
== How to calculate TPI ==
The T.P.I. is calculated as follow:
+
The TPI is calculated as follow:
 
*Base value: 1
 
*Base value: 1
 
*[[Skills#Social|Social]][[Skill::Social| ]]: *(Skill level*0.015)
 
*[[Skills#Social|Social]][[Skill::Social| ]]: *(Skill level*0.015)
Line 80: Line 80:
 
*Mutiply by 100 to get the value in %.
 
*Mutiply by 100 to get the value in %.
  
==Trade Price Improvement Milestones==
+
== Trade Price Improvement Milestones ==
The list below shows the milestones of T.P.I.:  
+
The list below shows the milestones of TPI:  
*The minimum T.P.I. a pawn can have is 0%
+
*The minimum TPI a pawn can have is 0%.
*A T.P.I. of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher T.P.I. than 40% mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value)
+
*A TPI of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher TPI than 40% mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value.)
*Without [[DLC]]s the maximum T.P.I. a pawn can have is 50% by having a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%) and trading with another [[faction]]’s settlement (+2%).
+
*Without [[DLC]]s the maximum TPI a pawn can have is 50% by having a [[Skills#Social|Social]][[Skill::Social| ]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%) and trading with another [[faction]]’s settlement (+2%).
*A T.P.I. of 64.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%), the [[Ideology_(DLC)#Social_roles|leader role]] (+2%), the implants [[Psychic reader]] (+3%) and [[Psychic sensitizer]] (+0.75%), the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] (+2.4%) trait, a Legendary [[Eltex staff]] (+2.25%), [[Eltex skullcap]] (+1.8%), [[Eltex robe]] (+0.9%), [[Eltex vest]] (+0.69%) and [[Eltex shirt]] (+0.45%) and go on a [[caravan]] to trade with a settlement (+2%).
+
*A TPI of 64.23% is the highest value you can reach in the game with [[DLC]]s. To achieve this value you need a pawn with [[Skills#Social|Social]] skill of 20 (+30%), a [[Mental_inspiration#Inspired_trade|Inspired trade]] (+18%), the [[Ideology_(DLC)#Social_roles|leader role]] (+2%), the implants [[Psychic reader]] (+3%) and [[Psychic sensitizer]] (+0.75%), the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] (+2.4%) trait, a Legendary [[Eltex staff]] (+2.25%), [[Eltex skullcap]] (+1.8%), [[Eltex robe]] (+0.9%), [[Eltex vest]] (+0.69%) and [[Eltex shirt]] (+0.45%) and go on a [[caravan]] to trade with a settlement (+2%).
*A T.P.I. higher than 100% is useless since the minimum buying price is $0.50.
+
*A TPI higher than 100% is useless since the minimum buying price is $0.50.
  
==Maximizing Trade Price Improvement==
+
== Maximizing Trade Price Improvement ==
 
The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill.
 
The Trade Price Improvement can only be maximize by installing [[Psychic reader]] on your pawn and improving it's [[Psychic Sensitivity]] since you are stuck at 30% with only the [[Skills#Social|Social]] skill.
  
An easy way to get to 40% T.P.I. is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% T.P.I at a [[Skills#Social|Social]] skill of 20.
+
An easy way to get to 40% TPI is to use a pawn with a [[Skills#Burning|burning passion]] for [[Skills#Social|Social]] and the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait. Then you need to assign this pawn as your [[Ideology_(DLC)#Social_roles|leader]] and buy/find a [[Psychic sensitizer]], a [[Psychic reader]], a good [[Eltex staff]] and an excellent [[Eltex shirt]] to get exactly 40% TPI at a [[Skills#Social|Social]] skill of 20.
  
Get a T.P.I. of 40% whit a [[Skills#Social|Social]] skill lower than 20 is really difficult, as example a pawn with a [[Skills#Social|Social]] skill of 18 need the [[Ideology_(DLC)#Social_roles|leader role]], the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] to get exactly 40% T.P.I..
+
Get a TPI of 40% whit a [[Skills#Social|Social]] skill lower than 20 is really difficult, as example a pawn with a [[Skills#Social|Social]] skill of 18 need the [[Ideology_(DLC)#Social_roles|leader role]], the [[Traits#Psychic_Sensitivity| Psychically Hypersensitive]] trait, the implants [[Psychic sensitizer]] and [[Psychic reader]], a Legendary [[Eltex staff]], [[Eltex skullcap]], [[Eltex robe]], [[Eltex vest]] and [[Eltex shirt]] to get exactly 40% TPI.
  
With the [[Ideoligion#Drug use|Drug Use: Essential]] precept or [[Ideoligion#Meme-specific|Ranching: Central]] precept, you can technically sell items at a T.P.I. higher than 40% since there +10% T.P.I. are not counted toward the "selling price not being higher than the buying price" cap. Even if a T.P.I. of 50% is unreachable because maths, a T.P.I. of 47% is achievable and shoud be aim for as it is the new equilibrium between the buying and selling prices. This 47% T.P.I. is achievable by geting a colonist to a T.P.I. of 37%, by using informations of this page, and trading items affected by the precept of your Ideoligy.
+
With the [[Ideoligion#Drug use|Drug Use: Essential]] precept or [[Ideoligion#Meme-specific|Ranching: Central]] precept, you can technically sell items at a TPI higher than 40% since there +10% TPI are not counted toward the "selling price not being higher than the buying price" cap. Even if a TPI of 50% is unreachable because maths, a TPI of 47% is achievable and shoud be aim for as it is the new equilibrium between the buying and selling prices. This 47% TPI is achievable by geting a colonist to a TPI of 37%, by using informations of this page, and trading items affected by the precept of your Ideoligy.
  
If you manage to get a T.P.I. higher than 40% you can literally get everything [[Trade|traders]] haves for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sold it for $6.72 a piece at 40% T.P.I. then buy it back at $6.50 a piece with a T.P.I. of 42%.
+
If you manage to get a TPI higher than 40% you can literally get everything [[Trade|traders]] haves for free. As an example, all [[Trade|traders]] buy [[Insect jelly]], so you can sold it for $6.72 a piece at 40% TPI then buy it back at $6.50 a piece with a TPI of 42%.
  
 
==Numbers in Trades==
 
==Numbers in Trades==
When you trade, your T.P.I. in the top left corner is rounded to the nearest integer. To see the reel T.P.I., that is use for calculation, go in the information tab of the pawn.
+
When you trade, your TPI in the top left corner is rounded to the nearest integer. To see the reel TPI, that is use for calculation, go in the information tab of the pawn.
  
When trading with others [[faction]]’s settlement, the T.P.I. in the top left corner will not include the 2% T.P.I. improvement for this type of transaction despite being correctly count.
+
When trading with others [[faction]]’s settlement, the TPI in the top left corner will not include the 2% TPI improvement for this type of transaction despite being correctly count.
  
 
The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example buying [[Insect jelly]] with a [[Skills#Social|Social]] skill of 0 will show a price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 [[Insect jelly]] will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer.
 
The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example buying [[Insect jelly]] with a [[Skills#Social|Social]] skill of 0 will show a price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 [[Insect jelly]] will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer.

Revision as of 20:59, 26 March 2022

Trade Price Improvement is a stat: When this person acts as a trade negotiator, buy and sell prices are improved by this percentage. Its default value is 100%.

Factors

TPI is affected by the following:

  • Social: 0% plus 1.5% per skill level.
  • Talking: 90% weight, allowed defect of 0.05 and a max at 100%, meaning improvement over 95% does not affect trade prices.
  • Hearing: 90% weight, allowed defect of 0.20 and a max at 100%, meaning improvement over 80% does not affect trade prices.
  • Upon installing a Psychic readerContent added by the Royalty DLC on a pawn, the pawn's TPI increased by 10% of its current value, multiplied by the pawn's Psychic Sensitivity. That is, a pawn with Psychic Sensitivity of 100%, Social 20 and a resulting 30% TPI would have a TPI of 33% after installing the Reader, while this would be increased to 36% if they had 200% Psychic Sensitivity. To calculate your TPI from Psychic reader: Social skill level*0.015*0.01*Psychic Sensitivity.
  • Drug Use: Essential precept Content added by the Ideology DLC provides a +10% TPI for selling drugs. Only social and hard drugs are affected, medical drugs like Luciferium and Penoxycyline do not receive the TPI improvement. Flat bonus, cannot be modified or modified other bonuses.
  • Ranching: Central precept Content added by the Ideology DLC provides a +10% TPI for selling animal products. Despite saying "animal products", this TPI change applies only to meat, leather and wool. Eggs (fertilized or not), milk and insect jelly are not affected, while both human meat and human leather are. Live animals are not affected. Flat bonus, cannot be modified or modified other bonuses.
  • Giving the leader role Content added by the Ideology DLC to a pawn provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
  • Trading with others faction’s settlement via caravan provides a +2% TPI. Flat bonus, cannot be modified or modified other bonuses.
  • Inspired trade provides a +18% TPI. Flat bonus, cannot be modified or modified other bonuses.

TPI is not affected by pawn beauty, nor Social Impact buffs such as from the bowler hat.

Social Skill TPI Sell Price Buy Price
0 0.0% 60% 140%
1 1.5% 60.9% 137.9%
2 3.0% 61.8% 135.8%
3 4.5% 62.7% 133.7%
4 6.0% 63.6% 131.6%
5 7.5% 64.5% 129.5%
6 9.0% 65.4% 127.4%
7 10.5% 66.3% 125.3%
8 12.0% 67.2% 123.2%
9 13.5% 68.1% 121.1%
10 15.0% 69% 119%
11 16.5% 69.9% 116.9%
12 18.0% 70.8% 114.8%
13 19.5% 71.7% 112.7%
14 21.0% 72.6% 110.6%
15 22.5% 73.5% 108.5%
16 24.0% 74.4% 106.4%
17 25.5% 75.3% 104.3%
18 27.0% 76.2% 102.2%
19 28.5% 77.1% 100.1%
20 30.0% 78% 98%

How to calculate TPI

The TPI is calculated as follow:

  • Base value: 1
  • Social: *(Skill level*0.015)
  • Talking: if inferior at 95%: *(Talking ability with 90% weight)% | else: *1
  • Hearing: if inferor at 80%: *(Hearing ability with 90% weight)% | else: *1
  • If has a psychic reader: *(0.1*psychic sensitivity)
  • If has Inspired trade: +0.18
  • If is colony leader: +0.02
  • If trade with settlement: +0.02
  • If relevant precept: +0.1 (selling only)
  • Mutiply by 100 to get the value in %.

Trade Price Improvement Milestones

The list below shows the milestones of TPI:

  • The minimum TPI a pawn can have is 0%.
  • A TPI of 40% is the maximum value you should aim for selling stuff since the game prevents the selling price from being higher than the purchase price, so a higher TPI than 40% mean selling for less. (This is the point where the selling price is equal to the buying price, 84% of the market value.)
  • Without DLCs the maximum TPI a pawn can have is 50% by having a Social skill of 20 (+30%), a Inspired trade (+18%) and trading with another faction’s settlement (+2%).
  • A TPI of 64.23% is the highest value you can reach in the game with DLCs. To achieve this value you need a pawn with Social skill of 20 (+30%), a Inspired trade (+18%), the leader role (+2%), the implants Psychic reader (+3%) and Psychic sensitizer (+0.75%), the Psychically Hypersensitive (+2.4%) trait, a Legendary Eltex staff (+2.25%), Eltex skullcap (+1.8%), Eltex robe (+0.9%), Eltex vest (+0.69%) and Eltex shirt (+0.45%) and go on a caravan to trade with a settlement (+2%).
  • A TPI higher than 100% is useless since the minimum buying price is $0.50.

Maximizing Trade Price Improvement

The Trade Price Improvement can only be maximize by installing Psychic reader on your pawn and improving it's Psychic Sensitivity since you are stuck at 30% with only the Social skill.

An easy way to get to 40% TPI is to use a pawn with a burning passion for Social and the Psychically Hypersensitive trait. Then you need to assign this pawn as your leader and buy/find a Psychic sensitizer, a Psychic reader, a good Eltex staff and an excellent Eltex shirt to get exactly 40% TPI at a Social skill of 20.

Get a TPI of 40% whit a Social skill lower than 20 is really difficult, as example a pawn with a Social skill of 18 need the leader role, the Psychically Hypersensitive trait, the implants Psychic sensitizer and Psychic reader, a Legendary Eltex staff, Eltex skullcap, Eltex robe, Eltex vest and Eltex shirt to get exactly 40% TPI.

With the Drug Use: Essential precept or Ranching: Central precept, you can technically sell items at a TPI higher than 40% since there +10% TPI are not counted toward the "selling price not being higher than the buying price" cap. Even if a TPI of 50% is unreachable because maths, a TPI of 47% is achievable and shoud be aim for as it is the new equilibrium between the buying and selling prices. This 47% TPI is achievable by geting a colonist to a TPI of 37%, by using informations of this page, and trading items affected by the precept of your Ideoligy.

If you manage to get a TPI higher than 40% you can literally get everything traders haves for free. As an example, all traders buy Insect jelly, so you can sold it for $6.72 a piece at 40% TPI then buy it back at $6.50 a piece with a TPI of 42%.

Numbers in Trades

When you trade, your TPI in the top left corner is rounded to the nearest integer. To see the reel TPI, that is use for calculation, go in the information tab of the pawn.

When trading with others faction’s settlement, the TPI in the top left corner will not include the 2% TPI improvement for this type of transaction despite being correctly count.

The price of items shows went trading in rounded to the nearest integer or the second decimal if the price in lower than $10, but the exact value is use for the total price calculation. For example buying Insect jelly with a Social skill of 0 will show a price of $11 even if the game use the exact price (8*1.4=$11.20) so buying 3 Insect jelly will cost $34 instead of $33 as the total price of a trade is always rounded to the nearest integer.

Version history

  • 0.17.1546 - spread made much wider, but social skill also has a much greater effect on it.
  • 1.1.0 - Trade price improvement from negotiator is now reported on the trade screen.