Difference between revisions of "Aiming Time"
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− | Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected. This also applies to the integrated weapons of the [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s.{{RoyaltyIcon}} | + | Aiming time works as a multiplier on the warmup time of a ranged [[weapon]], i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected. This also applies to the integrated weapons of the [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]]s {{RoyaltyIcon}} and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}} |
== Factors == | == Factors == |
Revision as of 05:22, 18 October 2022
Aiming Time is a stat: How long it takes to shoot after choosing a target. Its minimum allowed value is 1%. Its default value is 100%.
Aiming time works as a multiplier on the warmup time of a ranged weapon, i.e. a ranged weapon with a warmup time of 1 second normally will have a warmup time of 0.5 seconds in the hands of a pawn with an Aiming Time stat of 50%. Note that the cooldown time of the weapon is unaffected. This also applies to the integrated weapons of the grenadier and phoenix armors and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack and orbital mech cluster targeter.
Factors
A pawn's aiming time has a base value of 100%, a minimum value of 1% and is affected by the following factors:
- Trigger-happy: -50%
- Careful shooter: +25%
- Shooting specialist role: -50%
- Shooting specialist's Marksman Command: -40%
DPS table
The effect of the reduction in aiming time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a long warmup and short cooldown will benefit more from a reduced aiming time than a weapon with a shorter warmup and/or a longer cooldown, all else being equal.
The table below details the effect of the reduction in aiming time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased aiming time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
Also note that this DPS only takes into account the Aiming Time of a pawn, and assumes all other factors are equal. For example, the 125% column will represent the decrease in DPS from the increased Aiming Time of Careful shooter trait, but will not reflect the effect of the increase in Shooting Accuracy that the trait also provides.
Weapon | DPS (100% Aiming Time) |
DPS (125% Aiming Time) |
DPS (60% Aiming Time) |
DPS (50% Aiming Time) |
DPS (10% Aiming Time) |
DPS (1% Aiming Time) | |
---|---|---|---|---|---|---|---|
Assault rifle | 100% | 92% | 115% | 120% | 142% | 148% | |
Autopistol | 100% | 95% | 110% | 113% | 126% | 130% | |
Bolt-action rifle | 100% | 88% | 127% | 136% | 192% | 211% | |
Chain shotgun | 100% | 91% | 120% | 126% | 160% | 170% | |
Charge lance | 100% | 91% | 118% | 124% | 153% | 162% | |
Charge rifle | 100% | 93% | 113% | 117% | 136% | 141% | |
EMP grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
EMP launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Flamebow | 100% | 90% | 122% | 129% | 168% | 180% | |
Frag grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
Greatbow | 100% | 88% | 130% | 140% | 206% | 230% | |
Grenadier armor | 100% | 87% | 132% | 143% | 217% | 246% | |
Heavy SMG | 100% | 93% | 114% | 118% | 138% | 144% | |
Hellcat rifle | 100% | 92% | 116% | 121% | 146% | 153% | |
Incendiary launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
LMG | 100% | 90% | 121% | 127% | 163% | 174% | |
Machine pistol | 100% | 93% | 114% | 118% | 138% | 143% | |
Minigun | 100% | 92% | 117% | 123% | 149% | 157% | |
Molotov cocktails | 100% | 92% | 117% | 122% | 148% | 155% | |
Nerve spiker | 100% | 90% | 123% | 131% | 173% | 186% | |
Pila | 100% | 89% | 125% | 133% | 182% | 198% | |
Pump shotgun | 100% | 91% | 120% | 126% | 160% | 171% | |
Recurve bow | 100% | 90% | 123% | 131% | 173% | 186% | |
Revolver | 100% | 96% | 107% | 109% | 117% | 119% | |
Short bow | 100% | 90% | 122% | 129% | 168% | 180% | |
Smoke launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Sniper rifle | 100% | 87% | 132% | 143% | 219% | 248% | |
Tactical turret gun | 100% | 100% | 100% | 100% | 100% | 100% |