Difference between revisions of "Incoming Damage Multiplier"

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(Adding table I created for metalblood article here, but don't have the time to address the rest of the article or make the table a template like it probably should be)
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[[Metalblood]] from the [[Metalblood serum]] and [[metalblood heart]]
 
[[Metalblood]] from the [[Metalblood serum]] and [[metalblood heart]]
 
[[Ghoul plating]]
 
[[Ghoul plating]]
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 +
{| class="wikitable" | style="float:right; margin-left: 10px;"
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|+ Incoming Damage Multiplier
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|-
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! Sources !! Incoming Damage <br/> Multiplier
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|-
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| Metalblood Serum || {{Good|x50%}}
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|-
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| Metalblood Serum + [[Tough]] || {{Good|x25%}}
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|-
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| [[Delicate]] || {{Bad|x115%}}
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|-
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| Metalblood Serum + Delicate || {{Good|x58%}}
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|-
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| Metalboood Serum + [[Robust]] gene || {{Good|x38%}}
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|-
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| Metalboood Serum + Robust gene + Tough || {{Good|x19%}}
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|}
 
{{Nav|Stats|wide}}
 
{{Nav|Stats|wide}}

Revision as of 18:46, 20 June 2024

Incoming Damage Multiplier is a stat: A multiplier on all incoming damage. Its minimum allowed value is 0%. Its default value is 100%.

Tough Robust Metalblood from the Metalblood serum and metalblood heart Ghoul plating

Incoming Damage Multiplier
Sources Incoming Damage
Multiplier
Metalblood Serum ×50%
Metalblood Serum + Tough ×25%
Delicate ×115%
Metalblood Serum + Delicate ×58%
Metalboood Serum + Robust gene ×38%
Metalboood Serum + Robust gene + Tough ×19%