Difference between revisions of "Neural Heat Recovery Rate"

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#REDIRECT [[Psycasts#Neural Heat Recovery Rate]]
+
{{Stub|reason=1) Version history 2) Two-way links 3) Factor in additional offsets}}
 +
{{Verified|1.5.4104}}{{Stat
 +
| min value = 0
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| default base value = 0.54
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| to string style = FloatTwo
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| description = The rate at which this person reduces [[neural heat]].
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| category = BasicsPawn
 +
}}
 +
{{See also|Neural Heat Recovery Rate Offset}}
 +
 
 +
== Factors ==
 +
* [[Hediffs]]
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** {{RoyaltyIcon}}[[Hediffs#Psylink|Psylink]]:
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{| {{STDT| c_07}}
 +
! Level !! Factor
 +
|-
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! 1
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| '''×100%'''
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|-
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! 2
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| {{Good|×112.5%}}
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|-
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! 3
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| {{Good|×125%}}
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|-
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! 4
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| {{Good|×137.5%}}
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|-
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! 5
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| {{Good|×150%}}
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|-
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! 6
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| {{Good|×162.5%}}
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|}
 +
 
 +
=== Pain Boost ===
 +
<code>Pain Boost = (1 + 3 × [[Pain]] Percentage)</code>
 +
{{Graph:Chart|width=300|height=150|xAxisTitle=Pain Percentage|yAxisTitle=Pain Bonus Multiplier|type=line|x=0, 0.5, 1|y=1, 2.5, 4|xGrid=|yGrid=}}
 +
 
 +
== Offsets ==
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* [[Hediffs]]
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** {{BiotechIcon}}[[Hediffs#Psychofluid rush|Psychofluid rush]] per each [[Psychofluid pump]] (max of 4): {{+|0.05}}
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{| {{STDT| c_07}}
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! Pumps !! Total Offset
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|-
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! 1
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| {{+|0.05}}
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|-
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! 2
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| {{+|0.1}}
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|-
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! 3
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| {{+|0.15}}
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|-
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! 4
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| {{+|0.2}}
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|}
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* [[Genes]]{{BiotechIcon}}
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** [[Genes#Psy-sensitive|Psy-sensitive]]: {{+|0.1}}
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** [[Genes#Super psy-sensitive|Super psy-sensitive]]: {{+|0.2}}
 +
 
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* {{RoyaltyIcon}}[[Persona weapon#Persona traits|Persona Weapon Traits]]
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** [[Persona weapon#PWTT neural cooling|Assisted neural cooling]]: {{+|0.15}}
 +
 
 +
* Equipped Gear:
 +
{| {{STDT| c_07 sortable}}
 +
! Gear !! Equipped Offset
 +
|-
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| [[Eltex staff]]{{RoyaltyIcon}} || {{+|0.083}}
 +
|-
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| [[Eltex helmet]]{{RoyaltyIcon}} || {{+|0.066}}
 +
|-
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| [[Eltex skullcap]]{{RoyaltyIcon}} || {{+|0.091}}
 +
|-
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| [[Eltex shirt]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|-
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| [[Eltex vest]]{{RoyaltyIcon}} || {{+|0.05}}
 +
|-
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| [[Eltex robe]]{{RoyaltyIcon}} || {{+|0.083}}
 +
|-
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| [[Prestige recon armor]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|-
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| [[Prestige recon helmet]]{{RoyaltyIcon}} || {{+|0.033}}
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|-
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| [[Prestige marine armor]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|-
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| [[Prestige marine helmet]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|-
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| [[prestige cataphract armor]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|-
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| [[prestige cataphract helmet]]{{RoyaltyIcon}} || {{+|0.033}}
 +
|}
 +
 
 +
== Explanation ==
 +
Heat naturally decreases over time, with faster rates provided by additional levels of psylink. Unlike the neural heat limit, it is not affected by the pawn's [[psychic sensitivity]]. The default rate of reduction for a pawn without a psylink or with a level 1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the [[pain]] currently felt by the psycasting pawn ''adds'' an additional increase in rate proportional to the primary rate multiplied by three times the pain percentage e.g. at 100% pain, the psycaster will recover neural heat at 400% of their normal rate.
 +
 
 +
'''Note:''' Offsets to this value, such as from [[eltex]] items, occur to the base recovery rate and are thus subject to the multiplier from the psylink level and pain level - i.e. a normal [[quality]] [[eltex skullcap]] will improve a Psylink Level 1 Psycaster's recovery rate by 0.091/s but increase the rate of a Psylink Level 6 Psycaster's by 0.148/s.
 +
 
 +
The resulting value follows the equation, assuming at least 1 level of psylink.
 +
 
 +
<code>[[Neural Heat Recovery Rate]] = ( (0.54 + Gear Offsets) × (0.875 + 0.125 × Psylink level) ) × (1 + 3 × [[Pain]] Percentage)</code>
 +
 
 +
{| {{STDT| sortable c_07 text-center}}
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! Psylink Level !! Multiplier !! Base rate
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|-
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! 1
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| 1.000x || {{#expr: 0.54*1}}00/s
 +
|-
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! 2
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| 1.125x || {{#expr: 0.54*1.125}}/s
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|-
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! 3
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| 1.250x || {{#expr: 0.54*1.250}}0/s
 +
|-
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! 4
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| 1.375x || {{#expr: 0.54*1.375}}/s
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|-
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! 5
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| 1.500x || {{#expr: 0.54*1.500}}00/s
 +
|-
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! 6
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| 1.625x || {{#expr: 0.54*1.6250}}/s
 +
|}
 +
 
 +
== Stat Def Data ==
 +
{| {{STDT}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
|- id="Neural Heat Recovery Rate" <!-- MayRequireAnyOf="Royalty, Biotech" --> <!--<StatDef>-->
 +
|
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* '''Def Name:'''<br />PsychicEntropyRecoveryRate
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* '''Label:'''<br />neural heat recovery rate
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----
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* May Require Any Of:
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** '''[[Royalty]] {{RoyaltyIcon}}'''
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** '''[[Biotech]] {{BiotechIcon}}'''
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| The rate at which this person reduces neural heat.
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|
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* Display Order:<br />'''11'''
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* Def Name:<br />'''BasicsPawn'''
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* Label:<br />'''Basics'''
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* Display All By Default:<br />{{Bad|false}}
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|
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* '''Min Value:''' 0
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* '''Hide At Value:''' 0
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* '''Default Base Value:''' 0.54
 +
* '''To String Style:''' FloatTwo
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* '''Format String:''' {0}/s
 +
* '''Show On Animals:''' {{Bad|false}}
 +
* '''Show On Mechanoids:''' {{Bad|false}}
 +
|
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* Show If Mods Loaded:
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** '''[[Royalty]] {{RoyaltyIcon}}'''
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* Show If Mods Loaded Any:
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** '''[[Royalty]] {{RoyaltyIcon}}'''
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** '''[[Biotech]] {{BiotechIcon}}'''
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* Show If Hediffs Present:
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** '''[[Hediffs#Psylink|Psylink]]'''
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* '''Parts:'''
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** '''StatPart_Pain:'''
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*** Factor: {{Good|×{{%|3}}}}
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** '''StatPart_GearStatOffset{{RoyaltyIcon}},{{BiotechIcon}}:'''
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*** Apparel Stat: '''[[Neural Heat Recovery Rate Offset]]'''
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*** Include Weapon: {{Good|true}}
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| 4000
 +
<!--</StatDef>-->
 +
|}
 +
 
 +
{{nav|stats|wide}}

Revision as of 23:40, 16 September 2024

Neural Heat Recovery Rate is a stat: The rate at which this person reduces neural heat. Its minimum allowed value is 0. Its default value is 0.54.

Factors

Level Factor
1 ×100%
2 ×112.5%
3 ×125%
4 ×137.5%
5 ×150%
6 ×162.5%

Pain Boost

Pain Boost = (1 + 3 × Pain Percentage)

Offsets

Pumps Total Offset
1 +0.05
2 +0.1
3 +0.15
4 +0.2
  • Equipped Gear:
Gear Equipped Offset
Eltex staffContent added by the Royalty DLC +0.083
Eltex helmetContent added by the Royalty DLC +0.066
Eltex skullcapContent added by the Royalty DLC +0.091
Eltex shirtContent added by the Royalty DLC +0.033
Eltex vestContent added by the Royalty DLC +0.05
Eltex robeContent added by the Royalty DLC +0.083
Prestige recon armorContent added by the Royalty DLC +0.033
Prestige recon helmetContent added by the Royalty DLC +0.033
Prestige marine armorContent added by the Royalty DLC +0.033
Prestige marine helmetContent added by the Royalty DLC +0.033
prestige cataphract armorContent added by the Royalty DLC +0.033
prestige cataphract helmetContent added by the Royalty DLC +0.033

Explanation

Heat naturally decreases over time, with faster rates provided by additional levels of psylink. Unlike the neural heat limit, it is not affected by the pawn's psychic sensitivity. The default rate of reduction for a pawn without a psylink or with a level 1 psylink is 0.54/s. Every additional psylink level increases the rate by 12.5%. In addition, the pain currently felt by the psycasting pawn adds an additional increase in rate proportional to the primary rate multiplied by three times the pain percentage e.g. at 100% pain, the psycaster will recover neural heat at 400% of their normal rate.

Note: Offsets to this value, such as from eltex items, occur to the base recovery rate and are thus subject to the multiplier from the psylink level and pain level - i.e. a normal quality eltex skullcap will improve a Psylink Level 1 Psycaster's recovery rate by 0.091/s but increase the rate of a Psylink Level 6 Psycaster's by 0.148/s.

The resulting value follows the equation, assuming at least 1 level of psylink.

Neural Heat Recovery Rate = ( (0.54 + Gear Offsets) × (0.875 + 0.125 × Psylink level) ) × (1 + 3 × Pain Percentage)

Psylink Level Multiplier Base rate
1 1.000x 0.5400/s
2 1.125x 0.6075/s
3 1.250x 0.6750/s
4 1.375x 0.7425/s
5 1.500x 0.8100/s
6 1.625x 0.8775/s

Stat Def Data

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    PsychicEntropyRecoveryRate
  • Label:
    neural heat recovery rate

The rate at which this person reduces neural heat.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Min Value: 0
  • Hide At Value: 0
  • Default Base Value: 0.54
  • To String Style: FloatTwo
  • Format String: {0}/s
  • Show On Animals: false
  • Show On Mechanoids: false
4000