Difference between revisions of "Effect Radius"

From RimWorld Wiki
Jump to navigation Jump to search
(Effect Radius Stat)
 
 
Line 49: Line 49:
 
<!--</StatDef>-->
 
<!--</StatDef>-->
 
|}
 
|}
 
== Version history ==
 
* [[Royalty (DLC)]] Release - Added.
 
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 04:11, 10 December 2024

Effect Radius is a stat: The radius of the area of effect of this ability. Its minimum allowed value is 0. Its default value is 0.

Bases[edit]

  • Ability Effect Radius (Cells)
    Berserk pulse Content added by the Royalty DLC 2.9
    Blinding pulse Content added by the Royalty DLC 3.9
    Chunk skip Content added by the Royalty DLC 2.9
    Flashstorm Content added by the Royalty DLC 13.9
    Manhunter pulse Content added by the Royalty DLC 27.9
    Mass chaos skip Content added by the Royalty DLC 7.9
    Neuroquake Content added by the Royalty DLC 5.9
    Skipshield Content added by the Royalty DLC 4.9
    Smokepop Content added by the Royalty DLC 3.5
    Solar pinhole Content added by the Royalty DLC 14.9
    Vertigo pulse Content added by the Royalty DLC 3.9
    Waterskip Content added by the Royalty DLC 1.9
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      Ability_EffectRadius
    • Label:
      effect radius
    The radius of the area of effect of this ability.
    • Display Order:
      60
    • Def Name:
      Ability
    • Label:
      Ability
    • Display All By Default:
      false
    • Default Base Value: 0
    • Min Value: 0
    • Hide At Value: 0
    • Show If Undefined: false
    - 998