Social Impact
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Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches . Protective gear can be swapped for social gear before a speech to gain a higher success chance.
- It does NOT directly affect trade prices as that is instead dependent on Trade Price Improvement
- It does NOT directly affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as recruitment is dependent on Negotiation Ability.
- It does NOT directly affect peace talks, as that is dependent on Negotiation Ability.
However, a pawn with a high Social impact will probably also score high in the other abilities, as they all factor in a pawn's Social, Talking and Hearing abilities.
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
Offsets
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Hood: +20%
- Beret : +10%
- Coronet : +20%
- Crown : +20%
- Ladies hat : +20%
- Top hat : +20%
- Stellic crown : +20%
Social Skill Level | Social Impact |
---|---|
0 | 82% |
1 | 84.75% |
2 | 87.5% |
3 | 90.25% |
4 | 93% |
5 | 95.75% |
6 | 98.5% |
7 | 101.25% |
8 | 104% |
9 | 106.75% |
10 | 109.5% |
11 | 112.25% |
12 | 115% |
13 | 117.75% |
14 | 120.5% |
15 | 123.25% |
16 | 126% |
17 | 128.75% |
18 | 131.5% |
19 | 134.25% |
20 | 137% |
Version history
- ? - Renamed from Social Chat Impact to Social Impact.