Melee Damage Factor

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Revision as of 16:15, 26 July 2024 by Arcangelus (talk | contribs) (The class StatPart_ShamblerCrawling affects this, but i have no idea what that it translates to.)
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Melee Damage Factor is a stat: A multiplier on the amount of melee damage inflicted by this person. Its default value is 100%.

Multiplies damage dealt by all melee attacks. It also affects melee AP when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords,Content added by the Royalty DLC Persona monoswords,Content added by the Royalty DLC Hand talon,Content added by the Royalty DLC Knee spikes,Content added by the Royalty DLC and flesh whipsContent added by the Anomaly DLC. The changes to damage and AP are considered in the melee verb selection.

Factors

Version history

  • 1.5.4062 - Removed Biotech MayRequire from MeleeDamageFactor stat.