Difference between revisions of "Social Impact"

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(the most explicit case of "social impact =/= everytihng")
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* It does '''NOT''' directly affect peace talks, as that is dependent on [[Negotiation Ability]].
 
* It does '''NOT''' directly affect peace talks, as that is dependent on [[Negotiation Ability]].
  
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically as there are some factors which only affect a single stat.
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A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices.
  
 
== Factors ==
 
== Factors ==

Revision as of 13:46, 11 January 2023

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches Content added by the Royalty DLC. Protective gear can be swapped for social gear before a speech to gain a higher success chance.

A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.

Factors

Base factors

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets

Social Skill Level Social Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history

  • ? - Renamed from Social Chat Impact to Social Impact.